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1 typedef unsigned int GLenum;
2 typedef unsigned char GLboolean;
3 typedef void GLvoid;
4 typedef int GLint;
5 typedef unsigned char GLubyte;
6 typedef unsigned int GLuint;
7 typedef float GLfloat;
8 typedef GLubyte GLchan;
9 typedef void (*FetchTexelFuncF) (const struct gl_texture_image * texImage,
10 GLint col, GLint row, GLint img,
11 GLfloat * texelOut);
12 typedef void (*StoreTexelFunc) (struct gl_texture_image * texImage, GLint col,
13 GLint row, GLint img, const void *texel);
14 struct gl_texture_format {
15 GLint MesaFormat;
16 GLenum BaseFormat;
17 GLenum DataType;
18 GLubyte RedBits;
19 GLubyte GreenBits;
20 GLubyte BlueBits;
21 GLubyte AlphaBits;
22 GLubyte LuminanceBits;
23 GLubyte IntensityBits;
24 GLubyte IndexBits;
25 GLubyte DepthBits;
26 GLubyte StencilBits;
27 FetchTexelFuncF FetchTexel3Df;
28 StoreTexelFunc StoreTexel;
29 };
30 static void fxt1_encode(void);
31 static GLboolean texstore_rgba_fxt1(GLuint dims,
32 GLenum baseInternalFormat,
33 const struct gl_texture_format *dstFormat,
34 GLvoid * dstAddr, GLint dstXoffset,
35 GLint dstYoffset, GLint dstZoffset,
36 GLint dstRowStride,
37 const GLuint * dstImageOffsets,
38 GLint srcWidth, GLint srcHeight,
39 GLint srcDepth, GLenum srcFormat,
40 GLenum srcType, const GLvoid * srcAddr,
41 const struct gl_pixelstore_attrib
42 *srcPacking)
43 {
44 fxt1_encode();
45 }
46 static void fetch_texel_2d_rgba_fxt1(const struct gl_texture_image *texImage,
47 GLint i, GLint j, GLint k, GLchan * texel)
48 {
49 }
50 static void fetch_texel_2d_f_rgba_fxt1(const struct gl_texture_image *texImage,
51 GLint i, GLint j, GLint k,
52 GLfloat * texel)
53 {
54 }
55 const struct gl_texture_format _mesa_texformat_rgba_fxt1 = {
56 0, 0x1908, 0x8C17, 4, 4, 4, 1, 0, 0, 0, 0, 0, 0,
57 texstore_rgba_fxt1, 0, fetch_texel_2d_rgba_fxt1,
58 0, 0, fetch_texel_2d_f_rgba_fxt1, 0,
59 0
60 };
61 typedef unsigned long long Fx64;
62 static void fxt1_quantize_CHROMA(GLuint * cc, GLubyte input[32][4])
63 {
64 const GLint n_vect = 4;
65 GLint i, j, k;
66 for (j = n_vect - 1; k >= 32 / 2; k--) {
67 }
68 }
69 static void fxt1_quantize_ALPHA1(GLuint * cc, GLubyte input[32][4])
70 {
71 const GLint n_vect = 3;
72 const GLint n_comp = 4;
73 GLfloat vec[1 + 1 + 1][4];
74 GLint i, j, k;
75 Fx64 hi;
76 GLint j1, j2;
77 GLint v1 = 0, v2 = 0;
78 GLfloat err = 1e9;
79 GLfloat tv[2 * 2][4];
80 for (i = 0; i < n_comp; i++) {
81 }
82 for (j1 = 0; j1 < 2; j1++) {
83 for (j2 = 2; j2 < 4; j2++) {
84 GLfloat e = 0.0F;
85 for (i = 0; i < n_comp; i++) {
86 e += (tv[j1][i] -
87 tv[j2][i]) * (tv[j1][i] -
88 tv[j2][i]);
89 }
90 if (e < err) {
91 v1 = j1;
92 }
93 }
94 }
95 for (i = 0; i < n_comp; i++) {
96 vec[0][i] = tv[1 - v1][i];
97 }
98 for (j = n_vect - 1; j >= 0; j--) {
99 for (i = 0; i < n_comp - 1; i++) {
100 hi |= (GLuint) (vec[j][i] / 8.0F);
101 }
102 }
103 ((Fx64 *) cc)[1] = hi;
104 }
105 static void fxt1_quantize(GLuint * cc, const GLubyte * lines[], GLint comps)
106 {
107 GLubyte input[32][4];
108 GLint i;
109 GLint k;
110 GLint l;
111 for (l = 0; l < 4; l++) {
112 for (k = 0; k < 4; k++) {
113 for (i = 0; i < comps; i++) {
114 }
115 }
116 fxt1_quantize_ALPHA1(cc, input);
117 }
118 }
119 static void fxt1_encode(void)
120 {
121 fxt1_quantize(0, 0, 0);
122 }