typedef union { float f; int i; } fi_type; static __inline__ int IS_INF_OR_NAN(float x) { fi_type tmp; tmp.f = x; return !(int)((unsigned int)((tmp.i & 0x7fffffff) - 0x7f800000) >> 31); } struct gl_texture_image { unsigned int Width; unsigned int Height; void *Data; }; struct gl_renderbuffer { void (*PutRowRGB) (); }; typedef struct { float attrib[30][4]; } SWvertex; typedef struct sw_span { int x; int y; unsigned int end; float attrStepX[30][4]; int intTex[2]; int intTexStep[2]; } SWspan; static void simple_textured_triangle(const SWvertex * v1) { const SWvertex *v0; const SWvertex *v2; typedef struct { float dx; float dy; int fsx; int fx0; int lines; } EdgeT; EdgeT eMaj; EdgeT eTop; EdgeT eBot; float oneOverArea; const SWvertex *vMin; const SWvertex *vMid; const SWvertex *vMax; int vMin_fx; int vMin_fy; int vMid_fx; int vMid_fy; int vMax_fx; int vMax_fy; SWspan span; const int fy0 = v0->attrib[0][1]; const int fy1 = v1->attrib[0][1]; const int fy2 = v2->attrib[0][1]; if (fy1 <= fy2) { vMin = v0; vMax = v1; vMin_fy = fy0; } vMin_fx = vMin->attrib[0][0]; vMid_fx = (((int) ((vMid->attrib[0][0] >= 0) ? ((vMid->attrib[0][0] * (float)2048 ) + 0.5F) : (((vMid->attrib[0][0]) * (float)2048) - 0.5F)))); eMaj.dx = ((vMax_fx - vMin_fx) * (1.0F / (float)2048)); eMaj.dy = ((vMax_fy - vMin_fy) * (1.0F / (float)2048)); eTop.dx = ((vMax_fx - vMid_fx) * (1.0F / (float)2048)); eBot.dy = ((vMid_fy - vMin_fy) * (1.0F / (float)2048)); const float area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy; if (IS_INF_OR_NAN(area)) return; oneOverArea = 1.0F / area; eBot.fx0 = vMin_fx; int scan_from_left_to_right; struct gl_renderbuffer *rb; const struct gl_texture_image *texImg; const float twidth; const int twidth_log2; const unsigned char *texture = texImg->Data; const int smask = texImg->Width; const int tmask = texImg->Height; float eMaj_ds = (vMax->attrib[4][0] - vMin->attrib[4][0]) * twidth; float eBot_ds; span.attrStepX[4][0] = oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); span.intTexStep[0] = (((int) ((((span.attrStepX[4][0]) * (float)2048) >= 0.0F) ? (((span.attrStepX[4][0]) * (float)2048) + 0.5F) : (((span.attrStepX[4][0]) * (float)2048) - 0.5F)))); int subTriangle; int fxLeftEdge = 0; int fxRightEdge = 0; int sLeft = 0; for (subTriangle = 0; subTriangle <= 1; subTriangle++) { EdgeT *eRight; int lines; if (subTriangle == 0) { if (scan_from_left_to_right) { eRight = &eBot; lines = eRight->lines; } else { eRight = &eMaj; } } else { if (scan_from_left_to_right) { eRight = &eTop; } fxRightEdge = eRight->fsx ; } while (lines > 0) { const int right = fxRightEdge ; span.x = 0; if (right <= span.x) span.end = 0; else span.end = right - span.x; span.intTex[0] = 0; if (span.end > 0 && span.y >= 0) { unsigned int i; unsigned char rgb[16384][3]; for (i = 0; i < span.end; i++) { int s = span.intTex[0]; int t = span.intTex[1]; int pos = (t << twidth_log2) + s; rgb[i][0] = texture[pos ]; span.intTex[0] += span.intTexStep[0]; } rb->PutRowRGB(rgb); } } } } void *foo() { return simple_textured_triangle; }