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[ICEs.git] / 394889 / s_triangle.i.7
diff --git a/394889/s_triangle.i.7 b/394889/s_triangle.i.7
new file mode 100644 (file)
index 0000000..afdcd1c
--- /dev/null
@@ -0,0 +1,368 @@
+typedef union {
+       float f;
+       int i;
+} fi_type;
+static __inline__ 
+int IS_INF_OR_NAN(float x)
+{
+       fi_type tmp;
+       tmp.f = x;
+       return !(int)((unsigned int)((tmp.i & 0x7fffffff) - 0x7f800000) >> 31);
+}
+
+typedef enum {
+       MESA_FORMAT_RGBA8888, MESA_FORMAT_RGB888,
+} gl_format;
+typedef enum {
+       FRAG_ATTRIB_WPOS = 0, FRAG_ATTRIB_COL0 = 1, FRAG_ATTRIB_COL1 =
+           2, FRAG_ATTRIB_FOGC = 3, FRAG_ATTRIB_TEX0 = 4, FRAG_ATTRIB_TEX1 =
+           5, FRAG_ATTRIB_TEX2 = 6, FRAG_ATTRIB_TEX3 = 7, FRAG_ATTRIB_TEX4 =
+           8, FRAG_ATTRIB_TEX5 = 9, FRAG_ATTRIB_TEX6 = 10, FRAG_ATTRIB_TEX7 =
+           11, FRAG_ATTRIB_FACE = 12, FRAG_ATTRIB_PNTC = 13, FRAG_ATTRIB_VAR0 =
+           14, FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + 16)
+} gl_frag_result;
+struct gl_config {
+       int depthBits;
+};
+struct gl_lightmodel {
+       unsigned int ColorControl;
+};
+struct gl_depthbuffer_attrib {
+       unsigned int Func;
+       unsigned char Mask;
+};
+struct gl_hint_attrib {
+       unsigned int PerspectiveCorrection;
+};
+struct gl_light_attrib {
+       struct gl_lightmodel Model;
+};
+struct gl_polygon_attrib {
+       unsigned char StippleFlag;
+};
+typedef enum {
+       TEXTURE_BUFFER_INDEX, TEXTURE_2D_ARRAY_INDEX, TEXTURE_1D_ARRAY_INDEX,
+           TEXTURE_CUBE_INDEX, TEXTURE_3D_INDEX, TEXTURE_RECT_INDEX,
+           TEXTURE_2D_INDEX, TEXTURE_1D_INDEX, NUM_TEXTURE_TARGETS
+} gl_texture_index;
+struct gl_texture_image {
+       unsigned int Border;
+       unsigned int Width;
+       unsigned int Height;
+       unsigned int WidthLog2;
+       unsigned char _IsPowerOfTwo;
+       unsigned int RowStride;
+       void *Data;
+};
+typedef enum {
+       MAX_FACES = 6
+} gl_face_index;
+struct gl_sampler_object {
+       unsigned int WrapS;
+       unsigned int WrapT;
+};
+struct gl_texture_object {
+       struct gl_sampler_object Sampler;
+       int BaseLevel;
+       unsigned int _Swizzle;
+       struct gl_texture_image *Image[MAX_FACES][15];
+};
+struct gl_texture_unit {
+       unsigned int _ReallyEnabled;
+       unsigned int EnvMode;
+       struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS];
+};
+struct gl_texture_attrib {
+       struct gl_texture_unit Unit[(16 + 16)];
+       unsigned int _EnabledUnits;
+       unsigned int _EnabledCoordUnits;
+};
+struct gl_fragment_program_state {
+       struct gl_fragment_program *_Current;
+};
+struct gl_ati_fragment_shader_state {
+       unsigned char _Enabled;
+};
+struct gl_renderbuffer {
+       void (*PutRowRGB) (struct gl_context * ctx, struct gl_renderbuffer * rb,
+                          unsigned int count, int x, int y, const void *values);
+};
+struct gl_framebuffer {
+       struct gl_config Visual;
+       struct gl_renderbuffer *_ColorDrawBuffers[8];
+};
+struct gl_context {
+       struct gl_framebuffer *DrawBuffer;
+       struct gl_depthbuffer_attrib Depth;
+       struct gl_hint_attrib Hint;
+       struct gl_light_attrib Light;
+       struct gl_polygon_attrib Polygon;
+       struct gl_texture_attrib Texture;
+       struct gl_fragment_program_state FragmentProgram;
+       struct gl_ati_fragment_shader_state ATIFragmentShader;
+       unsigned int RenderMode;
+};
+typedef struct {
+       float attrib[FRAG_ATTRIB_MAX][4];
+} SWvertex;
+typedef struct sw_span {
+       int x, y;
+       unsigned int end;
+       float attrStepX[FRAG_ATTRIB_MAX][4];
+       int intTex[2], intTexStep[2];
+} SWspan;
+typedef void (*swrast_tri_func) (struct gl_context * ctx, const SWvertex *,
+                                const SWvertex *, const SWvertex *);
+typedef struct {
+       unsigned int _RasterMask;
+       unsigned char _FogEnabled;
+       swrast_tri_func Triangle;
+} SWcontext;
+static void simple_textured_triangle(struct gl_context *ctx,
+                                    const SWvertex * v0, const SWvertex * v1,
+                                    const SWvertex * v2)
+{
+       typedef struct {
+               float dx;
+               float dy;
+               int fsx;
+               int fx0;
+               int lines;
+       } EdgeT;
+       EdgeT eMaj;
+       EdgeT eTop;
+       EdgeT eBot;
+       float oneOverArea;
+       const SWvertex *vMin;
+       const SWvertex *vMid;
+       const SWvertex *vMax;
+       const int snapMask = ~(((1 << 11) / (1 << 4)) - 1);
+       int vMin_fx;
+       int vMin_fy;
+       int vMid_fx;
+       int vMid_fy;
+       int vMax_fx;
+       int vMax_fy;
+       SWspan span;
+               const int fy0 =
+                   (((int)
+                     ((((v0->attrib[FRAG_ATTRIB_WPOS][1] -
+                         0.5F) * ((float)(1 << 11))) >=
+                       0.0F) ? (((v0->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) *
+                                 ((float)(1 << 11))) +
+                                0.5F)
+                      : (((v0->attrib[FRAG_ATTRIB_WPOS][1] -
+                           0.5F) * ((float)(1 << 11))) - 0.5F)))) & snapMask;
+               const int fy1 =
+                   (((int)
+                     ((((v1->attrib[FRAG_ATTRIB_WPOS][1] -
+                         0.5F) * ((float)(1 << 11))) >=
+                       0.0F) ? (((v1->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) *
+                                 ((float)(1 << 11))) +
+                                0.5F)
+                      : (((v1->attrib[FRAG_ATTRIB_WPOS][1] -
+                           0.5F) * ((float)(1 << 11))) - 0.5F)))) & snapMask;
+               const int fy2 =
+                   (((int)
+                     ((((v2->attrib[FRAG_ATTRIB_WPOS][1] -
+                         0.5F) * ((float)(1 << 11))) >=
+                       0.0F) ? (((v2->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) *
+                                 ((float)(1 << 11))) +
+                                0.5F)
+                      : (((v2->attrib[FRAG_ATTRIB_WPOS][1] -
+                           0.5F) * ((float)(1 << 11))) - 0.5F)))) & snapMask;
+               if (fy0 <= fy1) {
+                       if (fy1 <= fy2) {
+                               vMin = v0;
+                               vMax = v1;
+                               vMin_fy = fy0;
+                       }
+               }
+               vMin_fx =
+                   (((int)
+                     ((((vMin->attrib[FRAG_ATTRIB_WPOS][0] +
+                         0.5F) * ((float)(1 << 11))) >=
+                       0.0F) ? (((vMin->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) *
+                                 ((float)(1 << 11))) +
+                                0.5F)
+                      : (((vMin->attrib[FRAG_ATTRIB_WPOS][0] +
+                           0.5F) * ((float)(1 << 11))) - 0.5F)))) & snapMask;
+               vMid_fx =
+                   (((int)
+                     ((((vMid->attrib[FRAG_ATTRIB_WPOS][0] +
+                         0.5F) * ((float)(1 << 11))) >=
+                       0.0F) ? (((vMid->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) *
+                                 ((float)(1 << 11))) +
+                                0.5F)
+                      : (((vMid->attrib[FRAG_ATTRIB_WPOS][0] +
+                           0.5F) * ((float)(1 << 11))) - 0.5F)))) & snapMask;
+       eMaj.dx = ((vMax_fx - vMin_fx) * (1.0F / ((float)(1 << 11))));
+       eMaj.dy = ((vMax_fy - vMin_fy) * (1.0F / ((float)(1 << 11))));
+       eTop.dx = ((vMax_fx - vMid_fx) * (1.0F / ((float)(1 << 11))));
+       eBot.dy = ((vMid_fy - vMin_fy) * (1.0F / ((float)(1 << 11))));
+               const float area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy;
+               if (IS_INF_OR_NAN(area) || area == 0.0F)
+                       return;
+               oneOverArea = 1.0F / area;
+               if (eBot.lines > 0) {
+                       eBot.fx0 = vMin_fx;
+               }
+               int scan_from_left_to_right;
+               struct gl_renderbuffer *rb =
+                   ctx->DrawBuffer->_ColorDrawBuffers[0];
+               const struct gl_texture_object *obj =
+                   ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX];
+               const struct gl_texture_image *texImg =
+                   obj->Image[0][obj->BaseLevel];
+               const float twidth = (float) texImg->Width;
+               const int twidth_log2 = texImg->WidthLog2;
+               const unsigned char *texture = (const unsigned char *)texImg->Data;
+               const int smask = texImg->Width - 1;
+               const int tmask = texImg->Height - 1;
+               if (!rb || !texture) {
+                       return;
+               }
+                       float eMaj_ds =
+                           (vMax->attrib[FRAG_ATTRIB_TEX0][0] -
+                            vMin->attrib[FRAG_ATTRIB_TEX0][0]) * twidth;
+                       float eBot_ds =
+                           (vMid->attrib[FRAG_ATTRIB_TEX0][0] -
+                            vMin->attrib[FRAG_ATTRIB_TEX0][0]) * twidth;
+                       span.attrStepX[FRAG_ATTRIB_TEX0][0] =
+                           oneOverArea * (eMaj_ds * eBot.dy -
+                                          eMaj.dy * eBot_ds);
+                       span.intTexStep[0] =
+                           (((int)
+                             ((((span.attrStepX[FRAG_ATTRIB_TEX0][0]) *
+                                ((float)(1 << 11))) >=
+                               0.0F) ? (((span.attrStepX[FRAG_ATTRIB_TEX0][0])
+                                         * ((float)(1 << 11))) +
+                                        0.5F)
+                              : (((span.attrStepX[FRAG_ATTRIB_TEX0][0]) *
+                                  ((float)(1 << 11))) - 0.5F))));
+                       int subTriangle;
+                       int fxLeftEdge = 0;
+                       int fxRightEdge = 0;
+                       int sLeft = 0;
+                       for (subTriangle = 0; subTriangle <= 1; subTriangle++) {
+                               EdgeT *eRight;
+                               int lines;
+                               if (subTriangle == 0) {
+                                       if (scan_from_left_to_right) {
+                                               eRight = &eBot;
+                                               lines = eRight->lines;
+                                       } else {
+                                               eRight = &eMaj;
+                                       }
+                               } else {
+                                       if (scan_from_left_to_right) {
+                                               eRight = &eTop;
+                                       }
+                                       fxRightEdge = eRight->fsx - 1;
+                               }
+                               while (lines > 0) {
+                                       const int right=                                         fxRightEdge >> 11;
+                                       span.x = fxLeftEdge >> 11;
+                                       if (right <= span.x)
+                                               span.end = 0;
+                                       else
+                                               span.end = right - span.x;
+                                       span.intTex[0] = sLeft;
+                                       if (span.end > 0 && span.y >= 0) {
+                                                       unsigned int i;
+                                                       unsigned char rgb[16384][3];
+                                                       for (i = 0;
+                                                            i < span.end;
+                                                            i++) {
+                                                               int s =
+                                                                   ((span.
+                                                                     intTex[0])
+                                                                    >> 11) &
+                                                                   smask;
+                                                               int t =
+                                                                   ((span.
+                                                                     intTex[1])
+                                                                    >> 11) &
+                                                                   tmask;
+                                                               int pos =
+                                                                   (t <<
+                                                                    twidth_log2)
+                                                                   + s;
+                                                               rgb[i][0] =
+                                                                   texture[pos
+                                                                           +
+                                                                           2];
+                                                               span.
+                                                                   intTex[0] +=
+                                                                   span.
+                                                                   intTexStep
+                                                                   [0];
+                                                       }
+                                                       rb->PutRowRGB(ctx, rb,
+                                                                     span.end,
+                                                                     span.x,
+                                                                     span.y,
+                                                                     rgb);
+                                               }
+                                       }
+                       }
+}
+
+void _swrast_choose_triangle(struct gl_context *ctx)
+{
+       SWcontext *swrast = SWRAST_CONTEXT(ctx);
+       if (ctx->RenderMode == 0x1C00) {
+               if (ctx->Texture._EnabledCoordUnits
+                   || ctx->FragmentProgram._Current
+                   || ctx->ATIFragmentShader._Enabled
+                   || _mesa_need_secondary_color(ctx) || swrast->_FogEnabled) {
+                       const struct gl_texture_object *texObj2D;
+                       const struct gl_texture_image *texImg;
+                       unsigned int minFilter;
+                       unsigned int magFilter;
+                       unsigned int envMode;
+                       gl_format format;
+                       if (ctx->Texture._EnabledCoordUnits == 0x1
+                           && !ctx->FragmentProgram._Current
+                           && !ctx->ATIFragmentShader._Enabled
+                           && ctx->Texture._EnabledUnits == 0x1
+                           && ctx->Texture.Unit[0]._ReallyEnabled ==
+                           (1 << TEXTURE_2D_INDEX)
+                           && texObj2D->Sampler.WrapS == 0x2901
+                           && texObj2D->Sampler.WrapT == 0x2901
+                           && texObj2D->_Swizzle ==
+                           (((0) << 0) | ((1) << 3) | ((2) << 6) | ((3) << 9))
+                           && texImg->_IsPowerOfTwo && texImg->Border == 0
+                           && texImg->Width == texImg->RowStride
+                           && (format == MESA_FORMAT_RGB888
+                               || format == MESA_FORMAT_RGBA8888)
+                           && minFilter == magFilter
+                           && ctx->Light.Model.ColorControl == 0x81F9
+                           && !swrast->_FogEnabled
+                           && ctx->Texture.Unit[0].EnvMode != 0x8570
+                           && ctx->Texture.Unit[0].EnvMode != 0x8503) {
+                               if (ctx->Hint.PerspectiveCorrection == 0x1101) {
+                                       if (minFilter == 0x2600
+                                           && format == MESA_FORMAT_RGB888
+                                           && (envMode == 0x1E01
+                                               || envMode == 0x2101)
+                                           &&
+                                           ((swrast->_RasterMask ==
+                                             (0x004 | 0x1000)
+                                             && ctx->Depth.Func == 0x0201
+                                             && ctx->Depth.Mask == 0x1)
+                                            || swrast->_RasterMask == 0x1000)
+                                           && ctx->Polygon.StippleFlag == 0x0
+                                           && ctx->DrawBuffer->Visual.
+                                           depthBits <= 16) {
+                                               if (swrast->_RasterMask ==
+                                                   (0x004 | 0x1000)) {
+                                                       swrast->Triangle =
+                                                           simple_textured_triangle;
+                                               }
+                                       }
+                               }
+                       }
+               }
+       }
+}