X-Git-Url: https://git.wh0rd.org/?p=ICEs.git;a=blobdiff_plain;f=394889%2Fs_triangle.i.14;fp=394889%2Fs_triangle.i.14;h=e9be740dba9fe84f87bb40ea9fa7b15be6c2a9b2;hp=0000000000000000000000000000000000000000;hb=bd3239d2bbe0de3a200b266503e3330b1e391489;hpb=dbff64cb4b7530861c2309c794efdd4e0cf47a23 diff --git a/394889/s_triangle.i.14 b/394889/s_triangle.i.14 new file mode 100644 index 0000000..e9be740 --- /dev/null +++ b/394889/s_triangle.i.14 @@ -0,0 +1,146 @@ +typedef union { + float f; + int i; +} fi_type; +static __inline__ int IS_INF_OR_NAN(float x) +{ + fi_type tmp; + tmp.f = x; + return !(int)((unsigned int)((tmp.i & 0x7fffffff) - 0x7f800000) >> 31); +} + +struct gl_texture_image { + unsigned int Width; + unsigned int Height; + void *Data; +}; +struct gl_renderbuffer { + void (*PutRowRGB) (); +}; +typedef struct { + float attrib[30][4]; +} SWvertex; +typedef struct sw_span { + int x; int y; + unsigned int end; + float attrStepX[30][4]; + int intTex[2]; int intTexStep[2]; +} SWspan; +static void simple_textured_triangle(const SWvertex * v1) +{ + const SWvertex *v0; + const SWvertex *v2; + typedef struct { + float dx; + float dy; + int fsx; + int fx0; + int lines; + } EdgeT; + EdgeT eMaj; + EdgeT eTop; + EdgeT eBot; + float oneOverArea; + const SWvertex *vMin; + const SWvertex *vMid; + const SWvertex *vMax; + int vMin_fx; + int vMin_fy; + int vMid_fx; + int vMid_fy; + int vMax_fx; + int vMax_fy; + SWspan span; + const int fy0 = v0->attrib[0][1]; + const int fy1 = v1->attrib[0][1]; + const int fy2 = v2->attrib[0][1]; + if (fy1 <= fy2) +{ + vMin = v0; + vMax = v1; + vMin_fy = fy0; + } + vMin_fx = vMin->attrib[0][0]; + vMid_fx = + (((int) + ((vMid->attrib[0][0] >= + 0) ? ((vMid->attrib[0][0] * (float)2048 +) + + 0.5F) : (((vMid->attrib[0][0]) * (float)2048) - + 0.5F)))); + eMaj.dx = ((vMax_fx - vMin_fx) * (1.0F / (float)2048)); + eMaj.dy = ((vMax_fy - vMin_fy) * (1.0F / (float)2048)); + eTop.dx = ((vMax_fx - vMid_fx) * (1.0F / (float)2048)); + eBot.dy = ((vMid_fy - vMin_fy) * (1.0F / (float)2048)); + const float area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy; + if (IS_INF_OR_NAN(area)) + return; + oneOverArea = 1.0F / area; + eBot.fx0 = vMin_fx; + int scan_from_left_to_right; + struct gl_renderbuffer *rb; + const struct gl_texture_image *texImg; + const float twidth; + const int twidth_log2; + const unsigned char *texture = texImg->Data; + const int smask = texImg->Width; + const int tmask = texImg->Height; + float eMaj_ds = (vMax->attrib[4][0] - vMin->attrib[4][0]) * twidth; + float eBot_ds; + span.attrStepX[4][0] = + oneOverArea * (eMaj_ds * eBot.dy - eMaj.dy * eBot_ds); + span.intTexStep[0] = + (((int) + ((((span.attrStepX[4][0]) * (float)2048) >= + 0.0F) ? (((span.attrStepX[4][0]) * (float)2048) + + 0.5F) : (((span.attrStepX[4][0]) * (float)2048) - + 0.5F)))); + int subTriangle; + int fxLeftEdge = 0; + int fxRightEdge = 0; + int sLeft = 0; + for (subTriangle = 0; subTriangle <= 1; subTriangle++) { + EdgeT *eRight; + int lines; + if (subTriangle == 0) { + if (scan_from_left_to_right) { + eRight = &eBot; + lines = eRight->lines; + } else { + eRight = &eMaj; + } + } else { + if (scan_from_left_to_right) { + eRight = &eTop; + } + fxRightEdge = eRight->fsx ; + } + while (lines > 0) { + const int right = fxRightEdge ; + span.x = 0; + if (right <= span.x) + span.end = 0; + else + span.end = right - span.x; + span.intTex[0] = 0; + if (span.end > 0 && span.y >= 0) { + unsigned int i; + unsigned char rgb[16384][3]; + for (i = 0; i < span.end; i++) +{ + int s = span.intTex[0]; + int t = span.intTex[1]; + int pos = (t << twidth_log2) + s; + rgb[i][0] = texture[pos ]; + span.intTex[0] += span.intTexStep[0]; + } + rb->PutRowRGB(rgb); + } + } + } +} + +void *foo() +{ + return simple_textured_triangle; +}