X-Git-Url: https://git.wh0rd.org/?p=ICEs.git;a=blobdiff_plain;f=394889%2Fs_triangle.i.4;fp=394889%2Fs_triangle.i.4;h=99f9638b4a26a214f87257dc809be6b6b2ad9906;hp=0000000000000000000000000000000000000000;hb=bd3239d2bbe0de3a200b266503e3330b1e391489;hpb=dbff64cb4b7530861c2309c794efdd4e0cf47a23 diff --git a/394889/s_triangle.i.4 b/394889/s_triangle.i.4 new file mode 100644 index 0000000..99f9638 --- /dev/null +++ b/394889/s_triangle.i.4 @@ -0,0 +1,383 @@ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef int GLint; +typedef unsigned char GLubyte; +typedef unsigned int GLuint; +typedef float GLfloat; +typedef int GLfixed; +typedef union { + GLfloat f; + GLint i; +} fi_type; +static __inline__ int IS_INF_OR_NAN(float x) +{ + fi_type tmp; + tmp.f = x; + return !(int)((unsigned int)((tmp.i & 0x7fffffff) - 0x7f800000) >> 31); +} + +typedef enum { +MESA_FORMAT_RGBA8888, +MESA_FORMAT_RGB888, +} gl_format; +typedef enum { + FRAG_ATTRIB_WPOS = 0, +FRAG_ATTRIB_COL0 = 1, FRAG_ATTRIB_COL1 = + 2, FRAG_ATTRIB_FOGC = 3, FRAG_ATTRIB_TEX0 = 4, FRAG_ATTRIB_TEX1 = + 5, FRAG_ATTRIB_TEX2 = 6, FRAG_ATTRIB_TEX3 = 7, FRAG_ATTRIB_TEX4 = + 8, FRAG_ATTRIB_TEX5 = 9, FRAG_ATTRIB_TEX6 = 10, FRAG_ATTRIB_TEX7 = + 11, FRAG_ATTRIB_FACE = 12, FRAG_ATTRIB_PNTC = 13, FRAG_ATTRIB_VAR0 = + 14, FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + 16) +} gl_frag_result; +struct gl_config { + GLint depthBits; +}; +struct gl_lightmodel { + GLenum ColorControl; +}; +struct gl_depthbuffer_attrib { + GLenum Func; + GLboolean Mask; +}; +struct gl_hint_attrib { + GLenum PerspectiveCorrection; +}; +struct gl_light_attrib { + struct gl_lightmodel Model; +}; +struct gl_polygon_attrib { + GLboolean StippleFlag; +}; +typedef enum { + TEXTURE_BUFFER_INDEX, TEXTURE_2D_ARRAY_INDEX, TEXTURE_1D_ARRAY_INDEX, + TEXTURE_CUBE_INDEX, TEXTURE_3D_INDEX, TEXTURE_RECT_INDEX, + TEXTURE_2D_INDEX, TEXTURE_1D_INDEX, NUM_TEXTURE_TARGETS +} gl_texture_index; +struct gl_texture_image { + GLuint Border; + GLuint Width; + GLuint Height; + GLuint WidthLog2; + GLboolean _IsPowerOfTwo; + GLuint RowStride; + GLvoid *Data; +}; +typedef enum { +MAX_FACES = 6 +} gl_face_index; +struct gl_sampler_object { + GLenum WrapS; + GLenum WrapT; +}; +struct gl_texture_object { + struct gl_sampler_object Sampler; + GLint BaseLevel; + GLuint _Swizzle; + struct gl_texture_image *Image[MAX_FACES][15]; +}; +struct gl_texture_unit { + GLbitfield _ReallyEnabled; + GLenum EnvMode; + struct gl_texture_object *CurrentTex[NUM_TEXTURE_TARGETS]; +}; +struct gl_texture_attrib { + struct gl_texture_unit Unit[(16 + 16)]; + GLbitfield _EnabledUnits; + GLbitfield _EnabledCoordUnits; +}; +struct gl_fragment_program_state { + struct gl_fragment_program *_Current; +}; +struct gl_ati_fragment_shader_state { + GLboolean _Enabled; +}; +struct gl_renderbuffer { + void (*PutRowRGB) (struct gl_context * ctx, struct gl_renderbuffer * rb, + GLuint count, GLint x, GLint y, const void *values, + const GLubyte * mask); +}; +struct gl_framebuffer { + struct gl_config Visual; + struct gl_renderbuffer *_ColorDrawBuffers[8]; +}; +struct gl_context { + struct gl_framebuffer *DrawBuffer; + struct gl_depthbuffer_attrib Depth; + struct gl_hint_attrib Hint; + struct gl_light_attrib Light; + struct gl_polygon_attrib Polygon; + struct gl_texture_attrib Texture; + struct gl_fragment_program_state FragmentProgram; + struct gl_ati_fragment_shader_state ATIFragmentShader; + GLenum RenderMode; +}; +typedef struct { + GLfloat attrib[FRAG_ATTRIB_MAX][4]; +} SWvertex; +typedef struct sw_span { + GLint x, y; + GLuint end; + GLfloat attrStepX[FRAG_ATTRIB_MAX][4]; + GLfixed intTex[2], intTexStep[2]; +} SWspan; +typedef void (*swrast_tri_func) (struct gl_context * ctx, const SWvertex *, + const SWvertex *, const SWvertex *); +typedef struct { + GLbitfield _RasterMask; + GLboolean _FogEnabled; + swrast_tri_func Triangle; +} SWcontext; +static __inline__ SWcontext *SWRAST_CONTEXT(struct gl_context *ctx) +{ +} + +static void simple_textured_triangle(struct gl_context *ctx, + const SWvertex * v0, const SWvertex * v1, + const SWvertex * v2) +{ + typedef struct { + GLfloat dx; + GLfloat dy; + GLfixed fsx; + GLfixed fx0; + GLint lines; + } EdgeT; + EdgeT eMaj; +EdgeT eTop; EdgeT eBot; + GLfloat oneOverArea; + const SWvertex *vMin;const SWvertex *vMid;const SWvertex *vMax; + const GLint snapMask = ~(((1 << 11) / (1 << 4)) - 1); + GLfixed vMin_fx;GLfixed vMin_fy;GLfixed vMid_fx;GLfixed vMid_fy;GLfixed vMax_fx;GLfixed vMax_fy; + SWspan span; + { + const GLfixed fy0 = + (((int) + ((((v0->attrib[FRAG_ATTRIB_WPOS][1] - + 0.5F) * ((float)(1 << 11))) >= + 0.0F) ? (((v0->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) * + ((float)(1 << 11))) + + 0.5F) + : (((v0->attrib[FRAG_ATTRIB_WPOS][1] - + 0.5F) * ((float)(1 << 11))) - 0.5F)))) & snapMask; + const GLfixed fy1 = + (((int) + ((((v1->attrib[FRAG_ATTRIB_WPOS][1] - + 0.5F) * ((float)(1 << 11))) >= + 0.0F) ? (((v1->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) * + ((float)(1 << 11))) + + 0.5F) + : (((v1->attrib[FRAG_ATTRIB_WPOS][1] - + 0.5F) * ((float)(1 << 11))) - 0.5F)))) & snapMask; + const GLfixed fy2 = + (((int) + ((((v2->attrib[FRAG_ATTRIB_WPOS][1] - + 0.5F) * ((float)(1 << 11))) >= + 0.0F) ? (((v2->attrib[FRAG_ATTRIB_WPOS][1] - 0.5F) * + ((float)(1 << 11))) + + 0.5F) + : (((v2->attrib[FRAG_ATTRIB_WPOS][1] - + 0.5F) * ((float)(1 << 11))) - 0.5F)))) & snapMask; + if (fy0 <= fy1) { + if (fy1 <= fy2) { + vMin = v0; + vMax = v1; + vMin_fy = fy0; + } + } + vMin_fx = + (((int) + ((((vMin->attrib[FRAG_ATTRIB_WPOS][0] + + 0.5F) * ((float)(1 << 11))) >= + 0.0F) ? (((vMin->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) * + ((float)(1 << 11))) + + 0.5F) + : (((vMin->attrib[FRAG_ATTRIB_WPOS][0] + + 0.5F) * ((float)(1 << 11))) - 0.5F)))) & snapMask; + vMid_fx = + (((int) + ((((vMid->attrib[FRAG_ATTRIB_WPOS][0] + + 0.5F) * ((float)(1 << 11))) >= + 0.0F) ? (((vMid->attrib[FRAG_ATTRIB_WPOS][0] + 0.5F) * + ((float)(1 << 11))) + + 0.5F) + : (((vMid->attrib[FRAG_ATTRIB_WPOS][0] + + 0.5F) * ((float)(1 << 11))) - 0.5F)))) & snapMask; + } + eMaj.dx = ((vMax_fx - vMin_fx) * (1.0F / ((float)(1 << 11)))); + eMaj.dy = ((vMax_fy - vMin_fy) * (1.0F / ((float)(1 << 11)))); + eTop.dx = ((vMax_fx - vMid_fx) * (1.0F / ((float)(1 << 11)))); + eBot.dy = ((vMid_fy - vMin_fy) * (1.0F / ((float)(1 << 11)))); + { + const GLfloat area = eMaj.dx * eBot.dy - eBot.dx * eMaj.dy; + if (IS_INF_OR_NAN(area) || area == 0.0F) + return; + oneOverArea = 1.0F / area; + if (eBot.lines > 0) { + eBot.fx0 = vMin_fx; + } + GLint scan_from_left_to_right; + struct gl_renderbuffer *rb = + ctx->DrawBuffer->_ColorDrawBuffers[0]; + const struct gl_texture_object *obj = + ctx->Texture.Unit[0].CurrentTex[TEXTURE_2D_INDEX]; + const struct gl_texture_image *texImg = + obj->Image[0][obj->BaseLevel]; + const GLfloat twidth = (GLfloat) texImg->Width; + const GLint twidth_log2 = texImg->WidthLog2; + const GLubyte *texture = (const GLubyte *)texImg->Data; + const GLint smask = texImg->Width - 1; + const GLint tmask = texImg->Height - 1; + if (!rb || !texture) { + return; + } + { + GLfloat eMaj_ds = + (vMax->attrib[FRAG_ATTRIB_TEX0][0] - + vMin->attrib[FRAG_ATTRIB_TEX0][0]) * twidth; + GLfloat eBot_ds = + (vMid->attrib[FRAG_ATTRIB_TEX0][0] - + vMin->attrib[FRAG_ATTRIB_TEX0][0]) * twidth; + span.attrStepX[FRAG_ATTRIB_TEX0][0] = + oneOverArea * (eMaj_ds * eBot.dy - + eMaj.dy * eBot_ds); + span.intTexStep[0] = + (((int) + ((((span.attrStepX[FRAG_ATTRIB_TEX0][0]) * + ((float)(1 << 11))) >= + 0.0F) ? (((span.attrStepX[FRAG_ATTRIB_TEX0][0]) + * ((float)(1 << 11))) + + 0.5F) + : (((span.attrStepX[FRAG_ATTRIB_TEX0][0]) * + ((float)(1 << 11))) - 0.5F)))); + GLint subTriangle; + GLfixed fxLeftEdge = 0; GLfixed fxRightEdge = 0; + GLfixed sLeft = 0; GLfixed dsOuter = 0; GLfixed dsInner; + for (subTriangle = 0; subTriangle <= 1; subTriangle++) { + EdgeT *eLeft; EdgeT *eRight; + int lines; + if (subTriangle == 0) { + if (scan_from_left_to_right) { + eRight = &eBot; + lines = eRight->lines; + } else { + eRight = &eMaj; + } + } else { + if (scan_from_left_to_right) { + eRight = &eTop; + } + fxRightEdge = eRight->fsx - 1; + } + while (lines > 0) { + const GLint right = + ((fxRightEdge) >> 11); + span.x = ((fxLeftEdge) >> 11); + if (right <= span.x) + span.end = 0; + else + span.end = right - span.x; + span.intTex[0] = sLeft; + if (span.end > 0 && span.y >= 0) { + { + GLuint i; + GLubyte rgb[16384][3]; + for (i = 0; + i < span.end; + i++) { + GLint s = + ((span. + intTex[0]) + >> 11) & + smask; + GLint t = + ((span. + intTex[1]) + >> 11) & + tmask; + GLint pos = + (t << + twidth_log2) + + s; + rgb[i][0] = + texture[pos + + + 2]; + span. + intTex[0] += + span. + intTexStep + [0]; + } + rb->PutRowRGB(ctx, rb, + span.end, + span.x, + span.y, + rgb, + ((void *) + 0)); + } + } + } + } + } + } +} + +void _swrast_choose_triangle(struct gl_context *ctx) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + if (ctx->RenderMode == 0x1C00) { + if (ctx->Texture._EnabledCoordUnits + || ctx->FragmentProgram._Current + || ctx->ATIFragmentShader._Enabled + || _mesa_need_secondary_color(ctx) || swrast->_FogEnabled) { + const struct gl_texture_object *texObj2D; + const struct gl_texture_image *texImg; + GLenum minFilter; GLenum magFilter; GLenum envMode; + gl_format format; + if (ctx->Texture._EnabledCoordUnits == 0x1 + && !ctx->FragmentProgram._Current + && !ctx->ATIFragmentShader._Enabled + && ctx->Texture._EnabledUnits == 0x1 + && ctx->Texture.Unit[0]._ReallyEnabled == + (1 << TEXTURE_2D_INDEX) + && texObj2D->Sampler.WrapS == 0x2901 + && texObj2D->Sampler.WrapT == 0x2901 + && texObj2D->_Swizzle == + (((0) << 0) | ((1) << 3) | ((2) << 6) | ((3) << 9)) + && texImg->_IsPowerOfTwo && texImg->Border == 0 + && texImg->Width == texImg->RowStride + && (format == MESA_FORMAT_RGB888 + || format == MESA_FORMAT_RGBA8888) + && minFilter == magFilter + && ctx->Light.Model.ColorControl == 0x81F9 + && !swrast->_FogEnabled + && ctx->Texture.Unit[0].EnvMode != 0x8570 + && ctx->Texture.Unit[0].EnvMode != 0x8503) { + if (ctx->Hint.PerspectiveCorrection == 0x1101) { + if (minFilter == 0x2600 + && format == MESA_FORMAT_RGB888 + && (envMode == 0x1E01 + || envMode == 0x2101) + && + ((swrast->_RasterMask == + (0x004 | 0x1000) + && ctx->Depth.Func == 0x0201 + && ctx->Depth.Mask == 0x1) + || swrast->_RasterMask == 0x1000) + && ctx->Polygon.StippleFlag == 0x0 + && ctx->DrawBuffer->Visual. + depthBits <= 16) { + if (swrast->_RasterMask == + (0x004 | 0x1000)) { + swrast->Triangle = + simple_textured_triangle; + } + } + } + } + } + } +}