+
+ for (i = 0; i < nPatternLang; i++)
+ patternLangSat[i] = FcFalse;
+
+ for (f = 0; f < nnodes; f++)
+ {
+ FcBool satisfies = FcFalse;
+ /*
+ * If this node matches any language, go check
+ * which ones and satisfy those entries
+ */
+ if (nodeps[f]->score[MATCH_LANG_INDEX] < 200)
+ {
+ for (i = 0; i < nPatternLang; i++)
+ {
+ FcValue nodeLang;
+
+ if (!patternLangSat[i] &&
+ FcPatternGet (p, FC_LANG, i, &patternLang) == FcResultMatch &&
+ FcPatternGet (nodeps[f]->pattern, FC_LANG, 0, &nodeLang) == FcResultMatch)
+ {
+ double compare = FcCompareLang (&patternLang, &nodeLang);
+ if (compare >= 0 && compare < 2)
+ {
+ if (FcDebug () & FC_DBG_MATCHV)
+ {
+ FcChar8 *family;
+ FcChar8 *style;
+
+ if (FcPatternGetString (nodeps[f]->pattern, FC_FAMILY, 0, &family) == FcResultMatch &&
+ FcPatternGetString (nodeps[f]->pattern, FC_STYLE, 0, &style) == FcResultMatch)
+ printf ("Font %s:%s matches language %d\n", family, style, i);
+ }
+ patternLangSat[i] = FcTrue;
+ satisfies = FcTrue;
+ break;
+ }
+ }
+ }
+ }
+ if (!satisfies)
+ nodeps[f]->score[MATCH_LANG_INDEX] = 10000.0;
+ }
+
+ /*
+ * Re-sort once the language issues have been settled
+ */
+ qsort (nodeps, nnodes, sizeof (FcSortNode *),
+ FcSortCompare);