* or which are simply a FC_FAMILY and FC_STYLE glued together
*/
{
- int fn, fa, st;
+ int fn, fa;
FcChar8 *full;
FcChar8 *fam;
FcChar8 *style;
if (!foundry)
{
int rc;
- BDF_PropertyRec prop;
rc = FT_Get_BDF_Property(face, "FOUNDRY", &prop);
if(rc == 0 && prop.type == BDF_PROPERTY_TYPE_ATOM)
foundry = (FcChar8 *) prop.u.atom;
if(face->num_fixed_sizes == 1) {
int rc;
int value;
- BDF_PropertyRec prop;
/* skip bitmap fonts which do not even have a family name */
rc = FT_Get_BDF_Property(face, "FAMILY_NAME", &prop);