matchObjectPtrsInit = FcTrue;
}
-static FcBool
-FcCompareValueList (FcObjectPtr o,
- FcValueListPtr v1orig, /* pattern */
- FcValueListPtr v2orig, /* target */
- FcValue *bestValue,
- double *value,
- FcResult *result)
+static FcMatcher*
+FcObjectPtrToMatcher (FcObjectPtr o)
{
- FcValueListPtr v1, v2;
- FcValueList *v1_ptrU, *v2_ptrU;
- double v, best, bestStrong, bestWeak;
- int i;
- int j;
- const char *object = FcObjectPtrU(o);
+ int i;
+ const char *object = FcObjectPtrU(o);
- /*
- * Locate the possible matching entry by examining the
- * first few characters in object
- */
i = -1;
switch (object[0]) {
case 'f':
i = MATCH_OUTLINE; break;
}
+ if (i < 0)
+ return 0;
+
if (!matchObjectPtrsInit)
FcMatchObjectPtrsInit();
- if (_FcMatchers[i].objectPtr != o) i = -1;
- if (i == -1 ||
- FcStrCmpIgnoreCase ((FcChar8 *) _FcMatchers[i].object,
- (FcChar8 *) object) != 0)
+ if (o != _FcMatchers[i].objectPtr)
+ return 0;
+
+ return _FcMatchers+i;
+}
+
+static FcBool
+FcCompareValueList (FcObjectPtr o,
+ FcValueListPtr v1orig, /* pattern */
+ FcValueListPtr v2orig, /* target */
+ FcValue *bestValue,
+ double *value,
+ FcResult *result)
+{
+ FcValueListPtr v1, v2;
+ FcValueList *v1_ptrU, *v2_ptrU;
+ double v, best, bestStrong, bestWeak;
+ int j;
+ const char *object = FcObjectPtrU(o);
+ FcMatcher *match = FcObjectPtrToMatcher(o);
+
+ if (!match)
{
if (bestValue)
*bestValue = FcValueCanonicalize(&FcValueListPtrU(v2orig)->value);
return FcTrue;
}
+
best = 1e99;
bestStrong = 1e99;
bestWeak = 1e99;
for (v2 = v2orig, v2_ptrU = FcValueListPtrU(v2); v2_ptrU;
v2 = v2_ptrU->next, v2_ptrU = FcValueListPtrU(v2))
{
- v = (*_FcMatchers[i].compare) (&v1_ptrU->value,
- &v2_ptrU->value);
+ v = (match->compare) (&v1_ptrU->value, &v2_ptrU->value);
if (v < 0)
{
*result = FcResultTypeMismatch;
}
if (value)
{
- int weak = _FcMatchers[i].weak;
- int strong = _FcMatchers[i].strong;
+ int weak = match->weak;
+ int strong = match->strong;
if (weak == strong)
value[strong] += best;
else
FcPattern *p,
FcResult *result)
{
- double score[NUM_MATCH_VALUES], bestscore[NUM_MATCH_VALUES];
+ double score;
+ double bestscore;
int f;
FcFontSet *s;
FcPattern *best;
- int i;
+ int scoring_index;
int set;
- for (i = 0; i < NUM_MATCH_VALUES; i++)
- bestscore[i] = 0;
best = 0;
if (FcDebug () & FC_DBG_MATCH)
{
s = sets[set];
if (!s)
continue;
- for (f = 0; f < s->nfont; f++)
- {
- if (FcDebug () & FC_DBG_MATCHV)
- {
- printf ("Font %d ", f);
- FcPatternPrint (s->fonts[f]);
- }
- if (!FcCompare (p, s->fonts[f], score, result))
- return 0;
- if (FcDebug () & FC_DBG_MATCHV)
- {
- printf ("Score");
- for (i = 0; i < NUM_MATCH_VALUES; i++)
- {
- printf (" %g", score[i]);
- }
- printf ("\n");
+
+ char* matchBlocked = (char*)calloc(s->nfont, sizeof(FcBool));
+
+ /* The old algorithm checked if each font beat 'best',
+ * scanning all of the value lists for all of the pattern elts. */
+ /* This algorithm checks each font on a element-by-element basis
+ * and blocks fonts that have already lost on some element from
+ * further consideration from being best. Basically, we've
+ * swapped the order of loops and short-circuited fonts that
+ * are out of contention right away.
+ * This saves a lot of time! */
+ for (scoring_index = 0; scoring_index < NUM_MATCH_VALUES;
+ scoring_index++)
+ {
+ int pat_elt;
+ FcPatternElt *pat_elts = FcPatternEltU(p->elts);
+ FcMatcher *match = 0;
+ FcValueListPtr v1;
+ FcValueList *v1_ptrU;
+ int v1_offset = 0;
+
+
+ for (pat_elt = 0; pat_elt < p->num; pat_elt++)
+ {
+ match = FcObjectPtrToMatcher
+ ((FcPatternEltU(p->elts)+pat_elt)->object);
+
+ if (match &&
+ (match->strong == scoring_index ||
+ match->weak == scoring_index))
+ break;
+ else
+ match = 0;
}
- for (i = 0; i < NUM_MATCH_VALUES; i++)
- {
- if (best && bestscore[i] < score[i])
- break;
- if (!best || score[i] < bestscore[i])
- {
- for (i = 0; i < NUM_MATCH_VALUES; i++)
- bestscore[i] = score[i];
- best = s->fonts[f];
- break;
+
+ if (!match)
+ continue;
+
+ bestscore = 1e99;
+
+
+ for (v1 = pat_elts[pat_elt].values, v1_ptrU = FcValueListPtrU(v1);
+ v1_ptrU;
+ v1 = FcValueListPtrU(v1)->next,
+ v1_ptrU = FcValueListPtrU(v1), v1_offset++)
+ {
+
+ if (v1_ptrU->binding == FcValueBindingWeak
+ && scoring_index != match->weak)
+ continue;
+
+ for (f = 0; f < s->nfont; f++)
+ {
+ int cand_elt;
+ FcPatternElt *cand_elts;
+
+ if (matchBlocked[f])
+ continue;
+
+ score = 0.0;
+ cand_elts = FcPatternEltU(s->fonts[f]->elts);
+
+ /* Look for the appropriate element in this candidate
+ * pattern 'f' and evaluate its score wrt 'p'. */
+ for (cand_elt = 0; cand_elt < s->fonts[f]->num; cand_elt++)
+ {
+ if (cand_elts[cand_elt].object ==
+ pat_elts[pat_elt].object)
+ {
+ FcValueListPtr v2;
+ FcValueList *v2_ptrU;
+ double v2_best_score = 1e99;
+
+ for (v2 = cand_elts[cand_elt].values,
+ v2_ptrU = FcValueListPtrU(v2);
+ FcValueListPtrU(v2);
+ v2 = FcValueListPtrU(v2)->next)
+ {
+ double v = (match->compare)
+ (&v1_ptrU->value, &v2_ptrU->value);
+
+ if (v < 0)
+ {
+ *result = FcResultTypeMismatch;
+ return 0;
+ }
+ /* I'm actually kind of surprised that
+ * this isn't v + 100 * v1_offset. -PL */
+ v = v * 100 + v1_offset;
+ if (v < v2_best_score)
+ v2_best_score = v;
+ }
+ score += v2_best_score;
+ }
+ }
+
+ /* If there's a previous champion, and current score
+ * beats previous best score, on this element, then
+ * knock out the previous champion and anything
+ * else that we would have visited previous to f;
+ * clearly anything previous to f would have been
+ * less than f on this score. */
+ if (!best || score < bestscore)
+ {
+ if (best)
+ {
+ int b;
+ for (b = 0; b < f; ++b)
+ matchBlocked[b] = FcTrue;
+ }
+
+ bestscore = score;
+ best = s->fonts[f];
+ }
+
+ /* If f loses, then it's out too. */
+ if (best && score > bestscore)
+ matchBlocked[f] = FcTrue;
+
+ /* Otherwise, f is equal to best on this element.
+ * Carry on to next pattern element. */
}
- }
- }
- }
- if (FcDebug () & FC_DBG_MATCH)
- {
- printf ("Best score");
- for (i = 0; i < NUM_MATCH_VALUES; i++)
- printf (" %g", bestscore[i]);
- FcPatternPrint (best);
+ }
+ }
+ free (matchBlocked);
}
if (!best)
{