prompt, so that we don't end it in the middle of a multibyte
character if it's more than (COLS - 1) bytes long. (DLR)
total_redraw()
- - Simplify to call clearok(TRUE) and wrefresh() on edit, which
- updates the entire screen in fewer function calls. (DLR)
+ - Simplify to call clearok(TRUE) and wrefresh() on curscr, which
+ updates the entire screen in fewer function calls without
+ moving the cursor from the window it's currently in. (DLR)
- When using slang, use SLsmg_touch_screen() and SLsmg_refresh()
- to update the screen, as the curses method will leave some
- windows cleared without properly updating them. (DLR)
+ to update the screen, as slang doesn't define curscr, and even
+ if it did, the curses method will leave some windows cleared
+ without properly updating them. (DLR)
do_replace_highlight()
- Use waddch() instead of waddstr() to display a space when we
have a zero-length regex. (DLR)
void total_redraw(void)
{
#ifdef USE_SLANG
- /* Slang curses emulation brain damage, part 3: If we just do what
- * curses does here, it'll leave some windows cleared without
- * updating them properly. */
+ /* Slang curses emulation brain damage, part 3: Slang doesn't define
+ * curscr, and even if it did, if we just do what curses does here,
+ * it'll leave some windows cleared without updating them
+ * properly. */
SLsmg_touch_screen();
SLsmg_refresh();
#else
- clearok(edit, TRUE);
- wrefresh(edit);
+ clearok(curscr, TRUE);
+ wrefresh(curscr);
#endif
}