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add bfin ice
[ICEs.git] / 209253 / ice.ii
1 namespace schultz {
2 typedef float flop;
3 template < typename T >
4 inline typeof(((T) (*((T *) (0)))) *
5 ((T) (*((T *) (0))))) square(const T & x) {
6 } template < typename T > struct vector2 {
7 inline
8 typeof(((typeof
9 (((T) (*((T *) (0)))) *
10 ((T) (*((T *) (0)))))) (*((typeof
11 (((T) (*((T *) (0)))) *
12 ((T) (*((T *) (0)))))
13 *) (0)))) +
14 ((typeof
15 (((T) (*((T *) (0)))) *
16 ((T) (*((T *) (0)))))) (*((typeof
17 (((T) (*((T *) (0)))) *
18 ((T) (*((T *) (0)))))
19 *) (0)))))
20 operator *(const vector2 < T > &v) const {
21 }};
22 struct circle {
23 vector2 < flop > velocity;
24 };
25 flop proj(const circle & C, vector2 < flop > P) {
26 flop c = square(C.velocity);
27 }
28 }