+ FcChar8 *utf8;
+ const FcChar8 *lang;
+ const char *elt = 0, *eltlang = 0;
+ int *np = 0, *nlangp = 0;
+
+ if (FT_Get_Sfnt_Name (face, snamei, &sname) != 0)
+ continue;
+ if (sname.name_id != nameid)
+ continue;
+
+ /*
+ * Sort platforms in preference order, accepting
+ * all other platforms last
+ */
+ if (p < NUM_PLATFORM_ORDER)
+ {
+ if (sname.platform_id != platform)
+ continue;
+ }
+ else
+ {
+ int sp;
+
+ for (sp = 0; sp < NUM_PLATFORM_ORDER; sp++)
+ if (sname.platform_id == platform_order[sp])
+ break;
+ if (sp != NUM_PLATFORM_ORDER)
+ continue;
+ }
+ utf8 = FcSfntNameTranscode (&sname);
+ lang = FcSfntNameLanguage (&sname);
+
+ if (!utf8)
+ continue;
+
+ switch (sname.name_id) {
+ case TT_NAME_ID_PREFERRED_FAMILY:
+ case TT_NAME_ID_FONT_FAMILY:
+#if 0
+ case TT_NAME_ID_PS_NAME:
+ case TT_NAME_ID_UNIQUE_ID:
+#endif
+ if (FcDebug () & FC_DBG_SCANV)
+ printf ("found family (n %2d p %d e %d l 0x%04x) %s\n",
+ sname.name_id, sname.platform_id,
+ sname.encoding_id, sname.language_id,
+ utf8);
+
+ elt = FC_FAMILY;
+ eltlang = FC_FAMILYLANG;
+ np = &nfamily;
+ nlangp = &nfamily_lang;
+ break;
+ case TT_NAME_ID_MAC_FULL_NAME:
+ case TT_NAME_ID_FULL_NAME:
+ if (FcDebug () & FC_DBG_SCANV)
+ printf ("found full (n %2d p %d e %d l 0x%04x) %s\n",
+ sname.name_id, sname.platform_id,
+ sname.encoding_id, sname.language_id,
+ utf8);
+
+ elt = FC_FULLNAME;
+ eltlang = FC_FULLNAMELANG;
+ np = &nfullname;
+ nlangp = &nfullname_lang;
+ break;
+ case TT_NAME_ID_PREFERRED_SUBFAMILY:
+ case TT_NAME_ID_FONT_SUBFAMILY:
+ if (FcDebug () & FC_DBG_SCANV)
+ printf ("found style (n %2d p %d e %d l 0x%04x) %s\n",
+ sname.name_id, sname.platform_id,
+ sname.encoding_id, sname.language_id,
+ utf8);
+
+ elt = FC_STYLE;
+ eltlang = FC_STYLELANG;
+ np = &nstyle;
+ nlangp = &nstyle_lang;
+ break;
+ case TT_NAME_ID_TRADEMARK:
+ case TT_NAME_ID_MANUFACTURER:
+ /* If the foundry wasn't found in the OS/2 table, look here */
+ if(!foundry)
+ foundry = FcNoticeFoundry((FT_String *) utf8);
+ break;
+ }
+ if (elt)