12 "require" // for context sensitive loading of Toggler
13 ], function(lang, Evented, dojo, arrayUtil, connect, baseFx, dom, domStyle, geom, ready, require) {
23 // summary: Effects library on top of Base animations
28 // For back-compat, remove in 2.0.
31 var requires = ["./fx/Toggler"];
32 require(requires); // use indirection so modules not rolled into a build
36 var coreFx = dojo.fx = {};
39 _fire: function(evt, args){
41 this[evt].apply(this, args||[]);
47 var _chain = function(animations){
49 this._animations = animations||[];
50 this._current = this._onAnimateCtx = this._onEndCtx = null;
53 arrayUtil.forEach(this._animations, function(a){
54 this.duration += a.duration;
55 if(a.delay){ this.duration += a.delay; }
58 _chain.prototype = new Evented();
60 _onAnimate: function(){
61 this._fire("onAnimate", arguments);
64 connect.disconnect(this._onAnimateCtx);
65 connect.disconnect(this._onEndCtx);
66 this._onAnimateCtx = this._onEndCtx = null;
67 if(this._index + 1 == this._animations.length){
71 this._current = this._animations[++this._index];
72 this._onAnimateCtx = connect.connect(this._current, "onAnimate", this, "_onAnimate");
73 this._onEndCtx = connect.connect(this._current, "onEnd", this, "_onEnd");
74 this._current.play(0, true);
77 play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
78 if(!this._current){ this._current = this._animations[this._index = 0]; }
79 if(!gotoStart && this._current.status() == "playing"){ return this; }
80 var beforeBegin = connect.connect(this._current, "beforeBegin", this, function(){
81 this._fire("beforeBegin");
83 onBegin = connect.connect(this._current, "onBegin", this, function(arg){
84 this._fire("onBegin", arguments);
86 onPlay = connect.connect(this._current, "onPlay", this, function(arg){
87 this._fire("onPlay", arguments);
88 connect.disconnect(beforeBegin);
89 connect.disconnect(onBegin);
90 connect.disconnect(onPlay);
92 if(this._onAnimateCtx){
93 connect.disconnect(this._onAnimateCtx);
95 this._onAnimateCtx = connect.connect(this._current, "onAnimate", this, "_onAnimate");
97 connect.disconnect(this._onEndCtx);
99 this._onEndCtx = connect.connect(this._current, "onEnd", this, "_onEnd");
100 this._current.play.apply(this._current, arguments);
105 var e = connect.connect(this._current, "onPause", this, function(arg){
106 this._fire("onPause", arguments);
107 connect.disconnect(e);
109 this._current.pause();
113 gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){
115 var offset = this.duration * percent;
116 this._current = null;
117 arrayUtil.some(this._animations, function(a){
118 if(a.duration <= offset){
122 offset -= a.duration;
126 this._current.gotoPercent(offset / this._current.duration, andPlay);
130 stop: function(/*boolean?*/ gotoEnd){
133 for(; this._index + 1 < this._animations.length; ++this._index){
134 this._animations[this._index].stop(true);
136 this._current = this._animations[this._index];
138 var e = connect.connect(this._current, "onStop", this, function(arg){
139 this._fire("onStop", arguments);
140 connect.disconnect(e);
142 this._current.stop();
147 return this._current ? this._current.status() : "stopped";
150 if(this._onAnimateCtx){ connect.disconnect(this._onAnimateCtx); }
151 if(this._onEndCtx){ connect.disconnect(this._onEndCtx); }
154 lang.extend(_chain, _baseObj);
156 coreFx.chain = /*===== dojo.fx.chain = =====*/ function(/*dojo.Animation[]*/ animations){
158 // Chain a list of `dojo.Animation`s to run in sequence
161 // Return a `dojo.Animation` which will play all passed
162 // `dojo.Animation` instances in sequence, firing its own
163 // synthesized events simulating a single animation. (eg:
164 // onEnd of this animation means the end of the chain,
165 // not the individual animations within)
168 // Once `node` is faded out, fade in `otherNode`
170 // | dojo.fadeIn({ node:node }),
171 // | dojo.fadeOut({ node:otherNode })
174 return new _chain(animations); // dojo.Animation
177 var _combine = function(animations){
178 this._animations = animations||[];
183 arrayUtil.forEach(animations, function(a){
184 var duration = a.duration;
185 if(a.delay){ duration += a.delay; }
186 if(this.duration < duration){ this.duration = duration; }
187 this._connects.push(connect.connect(a, "onEnd", this, "_onEnd"));
190 this._pseudoAnimation = new baseFx.Animation({curve: [0, 1], duration: this.duration});
192 arrayUtil.forEach(["beforeBegin", "onBegin", "onPlay", "onAnimate", "onPause", "onStop", "onEnd"],
194 self._connects.push(connect.connect(self._pseudoAnimation, evt,
195 function(){ self._fire(evt, arguments); }
200 lang.extend(_combine, {
201 _doAction: function(action, args){
202 arrayUtil.forEach(this._animations, function(a){
203 a[action].apply(a, args);
208 if(++this._finished > this._animations.length){
212 _call: function(action, args){
213 var t = this._pseudoAnimation;
214 t[action].apply(t, args);
216 play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
218 this._doAction("play", arguments);
219 this._call("play", arguments);
223 this._doAction("pause", arguments);
224 this._call("pause", arguments);
227 gotoPercent: function(/*Decimal*/percent, /*Boolean?*/ andPlay){
228 var ms = this.duration * percent;
229 arrayUtil.forEach(this._animations, function(a){
230 a.gotoPercent(a.duration < ms ? 1 : (ms / a.duration), andPlay);
232 this._call("gotoPercent", arguments);
235 stop: function(/*boolean?*/ gotoEnd){
236 this._doAction("stop", arguments);
237 this._call("stop", arguments);
241 return this._pseudoAnimation.status();
244 arrayUtil.forEach(this._connects, connect.disconnect);
247 lang.extend(_combine, _baseObj);
249 coreFx.combine = /*===== dojo.fx.combine = =====*/ function(/*dojo.Animation[]*/ animations){
251 // Combine a list of `dojo.Animation`s to run in parallel
254 // Combine an array of `dojo.Animation`s to run in parallel,
255 // providing a new `dojo.Animation` instance encompasing each
256 // animation, firing standard animation events.
259 // Fade out `node` while fading in `otherNode` simultaneously
260 // | dojo.fx.combine([
261 // | dojo.fadeIn({ node:node }),
262 // | dojo.fadeOut({ node:otherNode })
266 // When the longest animation ends, execute a function:
267 // | var anim = dojo.fx.combine([
268 // | dojo.fadeIn({ node: n, duration:700 }),
269 // | dojo.fadeOut({ node: otherNode, duration: 300 })
271 // | dojo.connect(anim, "onEnd", function(){
272 // | // overall animation is done.
274 // | anim.play(); // play the animation
276 return new _combine(animations); // dojo.Animation
279 coreFx.wipeIn = /*===== dojo.fx.wipeIn = =====*/ function(/*Object*/ args){
281 // Expand a node to it's natural height.
284 // Returns an animation that will expand the
285 // node defined in 'args' object from it's current height to
286 // it's natural height (with no scrollbar).
287 // Node must have no margin/border/padding.
290 // A hash-map of standard `dojo.Animation` constructor properties
291 // (such as easing: node: duration: and so on)
294 // | dojo.fx.wipeIn({
297 var node = args.node = dom.byId(args.node), s = node.style, o;
299 var anim = baseFx.animateProperty(lang.mixin({
302 // wrapped in functions so we wait till the last second to query (in case value has changed)
304 // start at current [computed] height, but use 1px rather than 0
305 // because 0 causes IE to display the whole panel
307 s.overflow = "hidden";
308 if(s.visibility == "hidden" || s.display == "none"){
314 var height = domStyle.get(node, "height");
315 return Math.max(height, 1);
319 return node.scrollHeight;
325 var fini = function(){
329 connect.connect(anim, "onStop", fini);
330 connect.connect(anim, "onEnd", fini);
332 return anim; // dojo.Animation
335 coreFx.wipeOut = /*===== dojo.fx.wipeOut = =====*/ function(/*Object*/ args){
337 // Shrink a node to nothing and hide it.
340 // Returns an animation that will shrink node defined in "args"
341 // from it's current height to 1px, and then hide it.
344 // A hash-map of standard `dojo.Animation` constructor properties
345 // (such as easing: node: duration: and so on)
348 // | dojo.fx.wipeOut({ node:"someId" }).play()
350 var node = args.node = dom.byId(args.node), s = node.style, o;
352 var anim = baseFx.animateProperty(lang.mixin({
355 end: 1 // 0 causes IE to display the whole panel
360 connect.connect(anim, "beforeBegin", function(){
362 s.overflow = "hidden";
365 var fini = function(){
370 connect.connect(anim, "onStop", fini);
371 connect.connect(anim, "onEnd", fini);
373 return anim; // dojo.Animation
376 coreFx.slideTo = /*===== dojo.fx.slideTo = =====*/ function(/*Object*/ args){
378 // Slide a node to a new top/left position
381 // Returns an animation that will slide "node"
382 // defined in args Object from its current position to
383 // the position defined by (args.left, args.top).
386 // A hash-map of standard `dojo.Animation` constructor properties
387 // (such as easing: node: duration: and so on). Special args members
388 // are `top` and `left`, which indicate the new position to slide to.
391 // | .slideTo({ node: node, left:"40", top:"50", units:"px" }).play()
393 var node = args.node = dom.byId(args.node),
394 top = null, left = null;
396 var init = (function(n){
398 var cs = domStyle.getComputedStyle(n);
399 var pos = cs.position;
400 top = (pos == 'absolute' ? n.offsetTop : parseInt(cs.top) || 0);
401 left = (pos == 'absolute' ? n.offsetLeft : parseInt(cs.left) || 0);
402 if(pos != 'absolute' && pos != 'relative'){
403 var ret = geom.position(n, true);
406 n.style.position="absolute";
407 n.style.top=top+"px";
408 n.style.left=left+"px";
414 var anim = baseFx.animateProperty(lang.mixin({
420 connect.connect(anim, "beforeBegin", anim, init);
422 return anim; // dojo.Animation