]> git.wh0rd.org - tt-rss.git/blobdiff - lib/dojo/_base/fx.js.uncompressed.js
dojo: remove uncompressed files
[tt-rss.git] / lib / dojo / _base / fx.js.uncompressed.js
diff --git a/lib/dojo/_base/fx.js.uncompressed.js b/lib/dojo/_base/fx.js.uncompressed.js
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-define("dojo/_base/fx", ["./kernel", "./lang", "../Evented", "./Color", "./connect", "./sniff", "../dom", "../dom-style"], function(dojo, lang, Evented, Color, connect, has, dom, style){
-       // module:
-       //              dojo/_base/fx
-       // summary:
-       //              This module defines the base dojo.fx implementation.
-       // notes:
-       //              Animation loosely package based on Dan Pupius' work, contributed under CLA; see
-       //              http://pupius.co.uk/js/Toolkit.Drawing.js
-
-       var _mixin = lang.mixin;
-
-       dojo._Line = function(/*int*/ start, /*int*/ end){
-               //      summary:
-               //              dojo._Line is the object used to generate values from a start value
-               //              to an end value
-               //      start: int
-               //              Beginning value for range
-               //      end: int
-               //              Ending value for range
-               this.start = start;
-               this.end = end;
-       };
-
-       dojo._Line.prototype.getValue = function(/*float*/ n){
-               //      summary: Returns the point on the line
-               //      n: a floating point number greater than 0 and less than 1
-               return ((this.end - this.start) * n) + this.start; // Decimal
-       };
-
-       dojo.Animation = function(args){
-               //      summary:
-               //              A generic animation class that fires callbacks into its handlers
-               //              object at various states.
-               //      description:
-               //              A generic animation class that fires callbacks into its handlers
-               //              object at various states. Nearly all dojo animation functions
-               //              return an instance of this method, usually without calling the
-               //              .play() method beforehand. Therefore, you will likely need to
-               //              call .play() on instances of `dojo.Animation` when one is
-               //              returned.
-               // args: Object
-               //              The 'magic argument', mixing all the properties into this
-               //              animation instance.
-
-               _mixin(this, args);
-               if(lang.isArray(this.curve)){
-                       this.curve = new dojo._Line(this.curve[0], this.curve[1]);
-               }
-
-       };
-       dojo.Animation.prototype = new Evented();
-       // Alias to drop come 2.0:
-       dojo._Animation = dojo.Animation;
-
-       lang.extend(dojo.Animation, {
-               // duration: Integer
-               //              The time in milliseonds the animation will take to run
-               duration: 350,
-
-       /*=====
-               // curve: dojo._Line|Array
-               //              A two element array of start and end values, or a `dojo._Line` instance to be
-               //              used in the Animation.
-               curve: null,
-
-               // easing: Function?
-               //              A Function to adjust the acceleration (or deceleration) of the progress
-               //              across a dojo._Line
-               easing: null,
-       =====*/
-
-               // repeat: Integer?
-               //              The number of times to loop the animation
-               repeat: 0,
-
-               // rate: Integer?
-               //              the time in milliseconds to wait before advancing to next frame
-               //              (used as a fps timer: 1000/rate = fps)
-               rate: 20 /* 50 fps */,
-
-       /*=====
-               // delay: Integer?
-               //              The time in milliseconds to wait before starting animation after it
-               //              has been .play()'ed
-               delay: null,
-
-               // beforeBegin: Event?
-               //              Synthetic event fired before a dojo.Animation begins playing (synchronous)
-               beforeBegin: null,
-
-               // onBegin: Event?
-               //              Synthetic event fired as a dojo.Animation begins playing (useful?)
-               onBegin: null,
-
-               // onAnimate: Event?
-               //              Synthetic event fired at each interval of a `dojo.Animation`
-               onAnimate: null,
-
-               // onEnd: Event?
-               //              Synthetic event fired after the final frame of a `dojo.Animation`
-               onEnd: null,
-
-               // onPlay: Event?
-               //              Synthetic event fired any time a `dojo.Animation` is play()'ed
-               onPlay: null,
-
-               // onPause: Event?
-               //              Synthetic event fired when a `dojo.Animation` is paused
-               onPause: null,
-
-               // onStop: Event
-               //              Synthetic event fires when a `dojo.Animation` is stopped
-               onStop: null,
-
-       =====*/
-
-               _percent: 0,
-               _startRepeatCount: 0,
-
-               _getStep: function(){
-                       var _p = this._percent,
-                               _e = this.easing
-                       ;
-                       return _e ? _e(_p) : _p;
-               },
-               _fire: function(/*Event*/ evt, /*Array?*/ args){
-                       //      summary:
-                       //              Convenience function.  Fire event "evt" and pass it the
-                       //              arguments specified in "args".
-                       //      description:
-                       //              Convenience function.  Fire event "evt" and pass it the
-                       //              arguments specified in "args".
-                       //              Fires the callback in the scope of the `dojo.Animation`
-                       //              instance.
-                       //      evt:
-                       //              The event to fire.
-                       //      args:
-                       //              The arguments to pass to the event.
-                       var a = args||[];
-                       if(this[evt]){
-                               if(dojo.config.debugAtAllCosts){
-                                       this[evt].apply(this, a);
-                               }else{
-                                       try{
-                                               this[evt].apply(this, a);
-                                       }catch(e){
-                                               // squelch and log because we shouldn't allow exceptions in
-                                               // synthetic event handlers to cause the internal timer to run
-                                               // amuck, potentially pegging the CPU. I'm not a fan of this
-                                               // squelch, but hopefully logging will make it clear what's
-                                               // going on
-                                               console.error("exception in animation handler for:", evt);
-                                               console.error(e);
-                                       }
-                               }
-                       }
-                       return this; // dojo.Animation
-               },
-
-               play: function(/*int?*/ delay, /*Boolean?*/ gotoStart){
-                       // summary:
-                       //              Start the animation.
-                       // delay:
-                       //              How many milliseconds to delay before starting.
-                       // gotoStart:
-                       //              If true, starts the animation from the beginning; otherwise,
-                       //              starts it from its current position.
-                       // returns: dojo.Animation
-                       //              The instance to allow chaining.
-
-                       var _t = this;
-                       if(_t._delayTimer){ _t._clearTimer(); }
-                       if(gotoStart){
-                               _t._stopTimer();
-                               _t._active = _t._paused = false;
-                               _t._percent = 0;
-                       }else if(_t._active && !_t._paused){
-                               return _t;
-                       }
-
-                       _t._fire("beforeBegin", [_t.node]);
-
-                       var de = delay || _t.delay,
-                               _p = lang.hitch(_t, "_play", gotoStart);
-
-                       if(de > 0){
-                               _t._delayTimer = setTimeout(_p, de);
-                               return _t;
-                       }
-                       _p();
-                       return _t;      // dojo.Animation
-               },
-
-               _play: function(gotoStart){
-                       var _t = this;
-                       if(_t._delayTimer){ _t._clearTimer(); }
-                       _t._startTime = new Date().valueOf();
-                       if(_t._paused){
-                               _t._startTime -= _t.duration * _t._percent;
-                       }
-
-                       _t._active = true;
-                       _t._paused = false;
-                       var value = _t.curve.getValue(_t._getStep());
-                       if(!_t._percent){
-                               if(!_t._startRepeatCount){
-                                       _t._startRepeatCount = _t.repeat;
-                               }
-                               _t._fire("onBegin", [value]);
-                       }
-
-                       _t._fire("onPlay", [value]);
-
-                       _t._cycle();
-                       return _t; // dojo.Animation
-               },
-
-               pause: function(){
-                       // summary: Pauses a running animation.
-                       var _t = this;
-                       if(_t._delayTimer){ _t._clearTimer(); }
-                       _t._stopTimer();
-                       if(!_t._active){ return _t; /*dojo.Animation*/ }
-                       _t._paused = true;
-                       _t._fire("onPause", [_t.curve.getValue(_t._getStep())]);
-                       return _t; // dojo.Animation
-               },
-
-               gotoPercent: function(/*Decimal*/ percent, /*Boolean?*/ andPlay){
-                       //      summary:
-                       //              Sets the progress of the animation.
-                       //      percent:
-                       //              A percentage in decimal notation (between and including 0.0 and 1.0).
-                       //      andPlay:
-                       //              If true, play the animation after setting the progress.
-                       var _t = this;
-                       _t._stopTimer();
-                       _t._active = _t._paused = true;
-                       _t._percent = percent;
-                       if(andPlay){ _t.play(); }
-                       return _t; // dojo.Animation
-               },
-
-               stop: function(/*boolean?*/ gotoEnd){
-                       // summary: Stops a running animation.
-                       // gotoEnd: If true, the animation will end.
-                       var _t = this;
-                       if(_t._delayTimer){ _t._clearTimer(); }
-                       if(!_t._timer){ return _t; /* dojo.Animation */ }
-                       _t._stopTimer();
-                       if(gotoEnd){
-                               _t._percent = 1;
-                       }
-                       _t._fire("onStop", [_t.curve.getValue(_t._getStep())]);
-                       _t._active = _t._paused = false;
-                       return _t; // dojo.Animation
-               },
-
-               status: function(){
-                       // summary:
-                       //              Returns a string token representation of the status of
-                       //              the animation, one of: "paused", "playing", "stopped"
-                       if(this._active){
-                               return this._paused ? "paused" : "playing"; // String
-                       }
-                       return "stopped"; // String
-               },
-
-               _cycle: function(){
-                       var _t = this;
-                       if(_t._active){
-                               var curr = new Date().valueOf();
-                               var step = (curr - _t._startTime) / (_t.duration);
-
-                               if(step >= 1){
-                                       step = 1;
-                               }
-                               _t._percent = step;
-
-                               // Perform easing
-                               if(_t.easing){
-                                       step = _t.easing(step);
-                               }
-
-                               _t._fire("onAnimate", [_t.curve.getValue(step)]);
-
-                               if(_t._percent < 1){
-                                       _t._startTimer();
-                               }else{
-                                       _t._active = false;
-
-                                       if(_t.repeat > 0){
-                                               _t.repeat--;
-                                               _t.play(null, true);
-                                       }else if(_t.repeat == -1){
-                                               _t.play(null, true);
-                                       }else{
-                                               if(_t._startRepeatCount){
-                                                       _t.repeat = _t._startRepeatCount;
-                                                       _t._startRepeatCount = 0;
-                                               }
-                                       }
-                                       _t._percent = 0;
-                                       _t._fire("onEnd", [_t.node]);
-                                       !_t.repeat && _t._stopTimer();
-                               }
-                       }
-                       return _t; // dojo.Animation
-               },
-
-               _clearTimer: function(){
-                       // summary: Clear the play delay timer
-                       clearTimeout(this._delayTimer);
-                       delete this._delayTimer;
-               }
-
-       });
-
-       // the local timer, stubbed into all Animation instances
-       var ctr = 0,
-               timer = null,
-               runner = {
-                       run: function(){}
-               };
-
-       lang.extend(dojo.Animation, {
-
-               _startTimer: function(){
-                       if(!this._timer){
-                               this._timer = connect.connect(runner, "run", this, "_cycle");
-                               ctr++;
-                       }
-                       if(!timer){
-                               timer = setInterval(lang.hitch(runner, "run"), this.rate);
-                       }
-               },
-
-               _stopTimer: function(){
-                       if(this._timer){
-                               connect.disconnect(this._timer);
-                               this._timer = null;
-                               ctr--;
-                       }
-                       if(ctr <= 0){
-                               clearInterval(timer);
-                               timer = null;
-                               ctr = 0;
-                       }
-               }
-
-       });
-
-       var _makeFadeable =
-                               has("ie") ? function(node){
-                       // only set the zoom if the "tickle" value would be the same as the
-                       // default
-                       var ns = node.style;
-                       // don't set the width to auto if it didn't already cascade that way.
-                       // We don't want to f anyones designs
-                       if(!ns.width.length && style.get(node, "width") == "auto"){
-                               ns.width = "auto";
-                       }
-               } :
-                               function(){};
-
-       dojo._fade = function(/*Object*/ args){
-               //      summary:
-               //              Returns an animation that will fade the node defined by
-               //              args.node from the start to end values passed (args.start
-               //              args.end) (end is mandatory, start is optional)
-
-               args.node = dom.byId(args.node);
-               var fArgs = _mixin({ properties: {} }, args),
-                       props = (fArgs.properties.opacity = {});
-
-               props.start = !("start" in fArgs) ?
-                       function(){
-                               return +style.get(fArgs.node, "opacity")||0;
-                       } : fArgs.start;
-               props.end = fArgs.end;
-
-               var anim = dojo.animateProperty(fArgs);
-               connect.connect(anim, "beforeBegin", lang.partial(_makeFadeable, fArgs.node));
-
-               return anim; // dojo.Animation
-       };
-
-       /*=====
-       dojo.__FadeArgs = function(node, duration, easing){
-               //      node: DOMNode|String
-               //              The node referenced in the animation
-               //      duration: Integer?
-               //              Duration of the animation in milliseconds.
-               //      easing: Function?
-               //              An easing function.
-               this.node = node;
-               this.duration = duration;
-               this.easing = easing;
-       }
-       =====*/
-
-       dojo.fadeIn = function(/*dojo.__FadeArgs*/ args){
-               // summary:
-               //              Returns an animation that will fade node defined in 'args' from
-               //              its current opacity to fully opaque.
-               return dojo._fade(_mixin({ end: 1 }, args)); // dojo.Animation
-       };
-
-       dojo.fadeOut = function(/*dojo.__FadeArgs*/ args){
-               // summary:
-               //              Returns an animation that will fade node defined in 'args'
-               //              from its current opacity to fully transparent.
-               return dojo._fade(_mixin({ end: 0 }, args)); // dojo.Animation
-       };
-
-       dojo._defaultEasing = function(/*Decimal?*/ n){
-               // summary: The default easing function for dojo.Animation(s)
-               return 0.5 + ((Math.sin((n + 1.5) * Math.PI)) / 2);     // Decimal
-       };
-
-       var PropLine = function(properties){
-               // PropLine is an internal class which is used to model the values of
-               // an a group of CSS properties across an animation lifecycle. In
-               // particular, the "getValue" function handles getting interpolated
-               // values between start and end for a particular CSS value.
-               this._properties = properties;
-               for(var p in properties){
-                       var prop = properties[p];
-                       if(prop.start instanceof Color){
-                               // create a reusable temp color object to keep intermediate results
-                               prop.tempColor = new Color();
-                       }
-               }
-       };
-
-       PropLine.prototype.getValue = function(r){
-               var ret = {};
-               for(var p in this._properties){
-                       var prop = this._properties[p],
-                               start = prop.start;
-                       if(start instanceof Color){
-                               ret[p] = Color.blendColors(start, prop.end, r, prop.tempColor).toCss();
-                       }else if(!lang.isArray(start)){
-                               ret[p] = ((prop.end - start) * r) + start + (p != "opacity" ? prop.units || "px" : 0);
-                       }
-               }
-               return ret;
-       };
-
-       /*=====
-       dojo.declare("dojo.__AnimArgs", [dojo.__FadeArgs], {
-               // Properties: Object?
-               //      A hash map of style properties to Objects describing the transition,
-               //      such as the properties of dojo._Line with an additional 'units' property
-               properties: {}
-
-               //TODOC: add event callbacks
-       });
-       =====*/
-
-       dojo.animateProperty = function(/*dojo.__AnimArgs*/ args){
-               // summary:
-               //              Returns an animation that will transition the properties of
-               //              node defined in `args` depending how they are defined in
-               //              `args.properties`
-               //
-               // description:
-               //              `dojo.animateProperty` is the foundation of most `dojo.fx`
-               //              animations. It takes an object of "properties" corresponding to
-               //              style properties, and animates them in parallel over a set
-               //              duration.
-               //
-               // example:
-               //              A simple animation that changes the width of the specified node.
-               //      |       dojo.animateProperty({
-               //      |               node: "nodeId",
-               //      |               properties: { width: 400 },
-               //      |       }).play();
-               //              Dojo figures out the start value for the width and converts the
-               //              integer specified for the width to the more expressive but
-               //              verbose form `{ width: { end: '400', units: 'px' } }` which you
-               //              can also specify directly. Defaults to 'px' if ommitted.
-               //
-               // example:
-               //              Animate width, height, and padding over 2 seconds... the
-               //              pedantic way:
-               //      |       dojo.animateProperty({ node: node, duration:2000,
-               //      |               properties: {
-               //      |                       width: { start: '200', end: '400', units:"px" },
-               //      |                       height: { start:'200', end: '400', units:"px" },
-               //      |                       paddingTop: { start:'5', end:'50', units:"px" }
-               //      |               }
-               //      |       }).play();
-               //              Note 'paddingTop' is used over 'padding-top'. Multi-name CSS properties
-               //              are written using "mixed case", as the hyphen is illegal as an object key.
-               //
-               // example:
-               //              Plug in a different easing function and register a callback for
-               //              when the animation ends. Easing functions accept values between
-               //              zero and one and return a value on that basis. In this case, an
-               //              exponential-in curve.
-               //      |       dojo.animateProperty({
-               //      |               node: "nodeId",
-               //      |               // dojo figures out the start value
-               //      |               properties: { width: { end: 400 } },
-               //      |               easing: function(n){
-               //      |                       return (n==0) ? 0 : Math.pow(2, 10 * (n - 1));
-               //      |               },
-               //      |               onEnd: function(node){
-               //      |                       // called when the animation finishes. The animation
-               //      |                       // target is passed to this function
-               //      |               }
-               //      |       }).play(500); // delay playing half a second
-               //
-               // example:
-               //              Like all `dojo.Animation`s, animateProperty returns a handle to the
-               //              Animation instance, which fires the events common to Dojo FX. Use `dojo.connect`
-               //              to access these events outside of the Animation definiton:
-               //      |       var anim = dojo.animateProperty({
-               //      |               node:"someId",
-               //      |               properties:{
-               //      |                       width:400, height:500
-               //      |               }
-               //      |       });
-               //      |       dojo.connect(anim,"onEnd", function(){
-               //      |               console.log("animation ended");
-               //      |       });
-               //      |       // play the animation now:
-               //      |       anim.play();
-               //
-               // example:
-               //              Each property can be a function whose return value is substituted along.
-               //              Additionally, each measurement (eg: start, end) can be a function. The node
-               //              reference is passed direcly to callbacks.
-               //      |       dojo.animateProperty({
-               //      |               node:"mine",
-               //      |               properties:{
-               //      |                       height:function(node){
-               //      |                               // shrink this node by 50%
-               //      |                               return dojo.position(node).h / 2
-               //      |                       },
-               //      |                       width:{
-               //      |                               start:function(node){ return 100; },
-               //      |                               end:function(node){ return 200; }
-               //      |                       }
-               //      |               }
-               //      |       }).play();
-               //
-
-               var n = args.node = dom.byId(args.node);
-               if(!args.easing){ args.easing = dojo._defaultEasing; }
-
-               var anim = new dojo.Animation(args);
-               connect.connect(anim, "beforeBegin", anim, function(){
-                       var pm = {};
-                       for(var p in this.properties){
-                               // Make shallow copy of properties into pm because we overwrite
-                               // some values below. In particular if start/end are functions
-                               // we don't want to overwrite them or the functions won't be
-                               // called if the animation is reused.
-                               if(p == "width" || p == "height"){
-                                       this.node.display = "block";
-                               }
-                               var prop = this.properties[p];
-                               if(lang.isFunction(prop)){
-                                       prop = prop(n);
-                               }
-                               prop = pm[p] = _mixin({}, (lang.isObject(prop) ? prop: { end: prop }));
-
-                               if(lang.isFunction(prop.start)){
-                                       prop.start = prop.start(n);
-                               }
-                               if(lang.isFunction(prop.end)){
-                                       prop.end = prop.end(n);
-                               }
-                               var isColor = (p.toLowerCase().indexOf("color") >= 0);
-                               function getStyle(node, p){
-                                       // dojo.style(node, "height") can return "auto" or "" on IE; this is more reliable:
-                                       var v = { height: node.offsetHeight, width: node.offsetWidth }[p];
-                                       if(v !== undefined){ return v; }
-                                       v = style.get(node, p);
-                                       return (p == "opacity") ? +v : (isColor ? v : parseFloat(v));
-                               }
-                               if(!("end" in prop)){
-                                       prop.end = getStyle(n, p);
-                               }else if(!("start" in prop)){
-                                       prop.start = getStyle(n, p);
-                               }
-
-                               if(isColor){
-                                       prop.start = new Color(prop.start);
-                                       prop.end = new Color(prop.end);
-                               }else{
-                                       prop.start = (p == "opacity") ? +prop.start : parseFloat(prop.start);
-                               }
-                       }
-                       this.curve = new PropLine(pm);
-               });
-               connect.connect(anim, "onAnimate", lang.hitch(style, "set", anim.node));
-               return anim; // dojo.Animation
-       };
-
-       dojo.anim = function(   /*DOMNode|String*/      node,
-                                                       /*Object*/                      properties,
-                                                       /*Integer?*/            duration,
-                                                       /*Function?*/           easing,
-                                                       /*Function?*/           onEnd,
-                                                       /*Integer?*/            delay){
-               //      summary:
-               //              A simpler interface to `dojo.animateProperty()`, also returns
-               //              an instance of `dojo.Animation` but begins the animation
-               //              immediately, unlike nearly every other Dojo animation API.
-               //      description:
-               //              `dojo.anim` is a simpler (but somewhat less powerful) version
-               //              of `dojo.animateProperty`.  It uses defaults for many basic properties
-               //              and allows for positional parameters to be used in place of the
-               //              packed "property bag" which is used for other Dojo animation
-               //              methods.
-               //
-               //              The `dojo.Animation` object returned from `dojo.anim` will be
-               //              already playing when it is returned from this function, so
-               //              calling play() on it again is (usually) a no-op.
-               //      node:
-               //              a DOM node or the id of a node to animate CSS properties on
-               //      duration:
-               //              The number of milliseconds over which the animation
-               //              should run. Defaults to the global animation default duration
-               //              (350ms).
-               //      easing:
-               //              An easing function over which to calculate acceleration
-               //              and deceleration of the animation through its duration.
-               //              A default easing algorithm is provided, but you may
-               //              plug in any you wish. A large selection of easing algorithms
-               //              are available in `dojo.fx.easing`.
-               //      onEnd:
-               //              A function to be called when the animation finishes
-               //              running.
-               //      delay:
-               //              The number of milliseconds to delay beginning the
-               //              animation by. The default is 0.
-               //      example:
-               //              Fade out a node
-               //      |       dojo.anim("id", { opacity: 0 });
-               //      example:
-               //              Fade out a node over a full second
-               //      |       dojo.anim("id", { opacity: 0 }, 1000);
-               return dojo.animateProperty({ // dojo.Animation
-                       node: node,
-                       duration: duration || dojo.Animation.prototype.duration,
-                       properties: properties,
-                       easing: easing,
-                       onEnd: onEnd
-               }).play(delay || 0);
-       };
-
-       return {
-               _Line: dojo._Line,
-               Animation: dojo.Animation,
-               _fade: dojo._fade,
-               fadeIn: dojo.fadeIn,
-               fadeOut: dojo.fadeOut,
-               _defaultEasing: dojo._defaultEasing,
-               animateProperty: dojo.animateProperty,
-               anim: dojo.anim
-       };
-});