]> git.wh0rd.org - tt-rss.git/blobdiff - lib/dojo/dnd/Container.js.uncompressed.js
upgrade dojo to 1.8.3 (refs #570)
[tt-rss.git] / lib / dojo / dnd / Container.js.uncompressed.js
diff --git a/lib/dojo/dnd/Container.js.uncompressed.js b/lib/dojo/dnd/Container.js.uncompressed.js
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+define("dojo/dnd/Container", [
+       "../_base/array",
+       "../_base/declare",
+       "../_base/event",
+       "../_base/kernel",
+       "../_base/lang",
+       "../_base/window",
+       "../dom",
+       "../dom-class",
+       "../dom-construct",
+       "../Evented",
+       "../has",
+       "../on",
+       "../query",
+       "../ready",
+       "../touch",
+       "./common"
+], function(
+       array, declare, event, kernel, lang, win,
+       dom, domClass, domConstruct, Evented, has, on, query, ready, touch, dnd){
+
+// module:
+//             dojo/dnd/Container
+
+/*
+       Container states:
+               ""              - normal state
+               "Over"  - mouse over a container
+       Container item states:
+               ""              - normal state
+               "Over"  - mouse over a container item
+*/
+
+
+
+var Container = declare("dojo.dnd.Container", Evented, {
+       // summary:
+       //              a Container object, which knows when mouse hovers over it,
+       //              and over which element it hovers
+
+       // object attributes (for markup)
+       skipForm: false,
+       // allowNested: Boolean
+       //              Indicates whether to allow dnd item nodes to be nested within other elements.
+       //              By default this is false, indicating that only direct children of the container can
+       //              be draggable dnd item nodes
+       allowNested: false,
+       /*=====
+       // current: DomNode
+       //              The DOM node the mouse is currently hovered over
+       current: null,
+
+       // map: Hash<String, Container.Item>
+       //              Map from an item's id (which is also the DOMNode's id) to
+       //              the dojo/dnd/Container.Item itself.
+       map: {},
+       =====*/
+
+       constructor: function(node, params){
+               // summary:
+               //              a constructor of the Container
+               // node: Node
+               //              node or node's id to build the container on
+               // params: Container.__ContainerArgs
+               //              a dictionary of parameters
+               this.node = dom.byId(node);
+               if(!params){ params = {}; }
+               this.creator = params.creator || null;
+               this.skipForm = params.skipForm;
+               this.parent = params.dropParent && dom.byId(params.dropParent);
+
+               // class-specific variables
+               this.map = {};
+               this.current = null;
+
+               // states
+               this.containerState = "";
+               domClass.add(this.node, "dojoDndContainer");
+
+               // mark up children
+               if(!(params && params._skipStartup)){
+                       this.startup();
+               }
+
+               // set up events
+               this.events = [
+                       on(this.node, touch.over, lang.hitch(this, "onMouseOver")),
+                       on(this.node, touch.out,  lang.hitch(this, "onMouseOut")),
+                       // cancel text selection and text dragging
+                       on(this.node, "dragstart",   lang.hitch(this, "onSelectStart")),
+                       on(this.node, "selectstart", lang.hitch(this, "onSelectStart"))
+               ];
+       },
+
+       // object attributes (for markup)
+       creator: function(){
+               // summary:
+               //              creator function, dummy at the moment
+       },
+
+       // abstract access to the map
+       getItem: function(/*String*/ key){
+               // summary:
+               //              returns a data item by its key (id)
+               return this.map[key];   // Container.Item
+       },
+       setItem: function(/*String*/ key, /*Container.Item*/ data){
+               // summary:
+               //              associates a data item with its key (id)
+               this.map[key] = data;
+       },
+       delItem: function(/*String*/ key){
+               // summary:
+               //              removes a data item from the map by its key (id)
+               delete this.map[key];
+       },
+       forInItems: function(/*Function*/ f, /*Object?*/ o){
+               // summary:
+               //              iterates over a data map skipping members that
+               //              are present in the empty object (IE and/or 3rd-party libraries).
+               o = o || kernel.global;
+               var m = this.map, e = dnd._empty;
+               for(var i in m){
+                       if(i in e){ continue; }
+                       f.call(o, m[i], i, this);
+               }
+               return o;       // Object
+       },
+       clearItems: function(){
+               // summary:
+               //              removes all data items from the map
+               this.map = {};
+       },
+
+       // methods
+       getAllNodes: function(){
+               // summary:
+               //              returns a list (an array) of all valid child nodes
+               return query((this.allowNested ? "" : "> ") + ".dojoDndItem", this.parent);     // NodeList
+       },
+       sync: function(){
+               // summary:
+               //              sync up the node list with the data map
+               var map = {};
+               this.getAllNodes().forEach(function(node){
+                       if(node.id){
+                               var item = this.getItem(node.id);
+                               if(item){
+                                       map[node.id] = item;
+                                       return;
+                               }
+                       }else{
+                               node.id = dnd.getUniqueId();
+                       }
+                       var type = node.getAttribute("dndType"),
+                               data = node.getAttribute("dndData");
+                       map[node.id] = {
+                               data: data || node.innerHTML,
+                               type: type ? type.split(/\s*,\s*/) : ["text"]
+                       };
+               }, this);
+               this.map = map;
+               return this;    // self
+       },
+       insertNodes: function(data, before, anchor){
+               // summary:
+               //              inserts an array of new nodes before/after an anchor node
+               // data: Array
+               //              a list of data items, which should be processed by the creator function
+               // before: Boolean
+               //              insert before the anchor, if true, and after the anchor otherwise
+               // anchor: Node
+               //              the anchor node to be used as a point of insertion
+               if(!this.parent.firstChild){
+                       anchor = null;
+               }else if(before){
+                       if(!anchor){
+                               anchor = this.parent.firstChild;
+                       }
+               }else{
+                       if(anchor){
+                               anchor = anchor.nextSibling;
+                       }
+               }
+               var i, t;
+               if(anchor){
+                       for(i = 0; i < data.length; ++i){
+                               t = this._normalizedCreator(data[i]);
+                               this.setItem(t.node.id, {data: t.data, type: t.type});
+                               anchor.parentNode.insertBefore(t.node, anchor);
+                       }
+               }else{
+                       for(i = 0; i < data.length; ++i){
+                               t = this._normalizedCreator(data[i]);
+                               this.setItem(t.node.id, {data: t.data, type: t.type});
+                               this.parent.appendChild(t.node);
+                       }
+               }
+               return this;    // self
+       },
+       destroy: function(){
+               // summary:
+               //              prepares this object to be garbage-collected
+               array.forEach(this.events, function(handle){ handle.remove(); });
+               this.clearItems();
+               this.node = this.parent = this.current = null;
+       },
+
+       // markup methods
+       markupFactory: function(params, node, Ctor){
+               params._skipStartup = true;
+               return new Ctor(node, params);
+       },
+       startup: function(){
+               // summary:
+               //              collects valid child items and populate the map
+
+               // set up the real parent node
+               if(!this.parent){
+                       // use the standard algorithm, if not assigned
+                       this.parent = this.node;
+                       if(this.parent.tagName.toLowerCase() == "table"){
+                               var c = this.parent.getElementsByTagName("tbody");
+                               if(c && c.length){ this.parent = c[0]; }
+                       }
+               }
+               this.defaultCreator = dnd._defaultCreator(this.parent);
+
+               // process specially marked children
+               this.sync();
+       },
+
+       // mouse events
+       onMouseOver: function(e){
+               // summary:
+               //              event processor for onmouseover or touch, to mark that element as the current element
+               // e: Event
+               //              mouse event
+               var n = e.relatedTarget;
+               while(n){
+                       if(n == this.node){ break; }
+                       try{
+                               n = n.parentNode;
+                       }catch(x){
+                               n = null;
+                       }
+               }
+               if(!n){
+                       this._changeState("Container", "Over");
+                       this.onOverEvent();
+               }
+               n = this._getChildByEvent(e);
+               if(this.current == n){ return; }
+               if(this.current){ this._removeItemClass(this.current, "Over"); }
+               if(n){ this._addItemClass(n, "Over"); }
+               this.current = n;
+       },
+       onMouseOut: function(e){
+               // summary:
+               //              event processor for onmouseout
+               // e: Event
+               //              mouse event
+               for(var n = e.relatedTarget; n;){
+                       if(n == this.node){ return; }
+                       try{
+                               n = n.parentNode;
+                       }catch(x){
+                               n = null;
+                       }
+               }
+               if(this.current){
+                       this._removeItemClass(this.current, "Over");
+                       this.current = null;
+               }
+               this._changeState("Container", "");
+               this.onOutEvent();
+       },
+       onSelectStart: function(e){
+               // summary:
+               //              event processor for onselectevent and ondragevent
+               // e: Event
+               //              mouse event
+               if(!this.skipForm || !dnd.isFormElement(e)){
+                       event.stop(e);
+               }
+       },
+
+       // utilities
+       onOverEvent: function(){
+               // summary:
+               //              this function is called once, when mouse is over our container
+       },
+       onOutEvent: function(){
+               // summary:
+               //              this function is called once, when mouse is out of our container
+       },
+       _changeState: function(type, newState){
+               // summary:
+               //              changes a named state to new state value
+               // type: String
+               //              a name of the state to change
+               // newState: String
+               //              new state
+               var prefix = "dojoDnd" + type;
+               var state  = type.toLowerCase() + "State";
+               //domClass.replace(this.node, prefix + newState, prefix + this[state]);
+               domClass.replace(this.node, prefix + newState, prefix + this[state]);
+               this[state] = newState;
+       },
+       _addItemClass: function(node, type){
+               // summary:
+               //              adds a class with prefix "dojoDndItem"
+               // node: Node
+               //              a node
+               // type: String
+               //              a variable suffix for a class name
+               domClass.add(node, "dojoDndItem" + type);
+       },
+       _removeItemClass: function(node, type){
+               // summary:
+               //              removes a class with prefix "dojoDndItem"
+               // node: Node
+               //              a node
+               // type: String
+               //              a variable suffix for a class name
+               domClass.remove(node, "dojoDndItem" + type);
+       },
+       _getChildByEvent: function(e){
+               // summary:
+               //              gets a child, which is under the mouse at the moment, or null
+               // e: Event
+               //              a mouse event
+               var node = e.target;
+               if(node){
+                       for(var parent = node.parentNode; parent; node = parent, parent = node.parentNode){
+                               if((parent == this.parent || this.allowNested) && domClass.contains(node, "dojoDndItem")){ return node; }
+                       }
+               }
+               return null;
+       },
+       _normalizedCreator: function(/*Container.Item*/ item, /*String*/ hint){
+               // summary:
+               //              adds all necessary data to the output of the user-supplied creator function
+               var t = (this.creator || this.defaultCreator).call(this, item, hint);
+               if(!lang.isArray(t.type)){ t.type = ["text"]; }
+               if(!t.node.id){ t.node.id = dnd.getUniqueId(); }
+               domClass.add(t.node, "dojoDndItem");
+               return t;
+       }
+});
+
+dnd._createNode = function(tag){
+       // summary:
+       //              returns a function, which creates an element of given tag
+       //              (SPAN by default) and sets its innerHTML to given text
+       // tag: String
+       //              a tag name or empty for SPAN
+       if(!tag){ return dnd._createSpan; }
+       return function(text){  // Function
+               return domConstruct.create(tag, {innerHTML: text});     // Node
+       };
+};
+
+dnd._createTrTd = function(text){
+       // summary:
+       //              creates a TR/TD structure with given text as an innerHTML of TD
+       // text: String
+       //              a text for TD
+       var tr = domConstruct.create("tr");
+       domConstruct.create("td", {innerHTML: text}, tr);
+       return tr;      // Node
+};
+
+dnd._createSpan = function(text){
+       // summary:
+       //              creates a SPAN element with given text as its innerHTML
+       // text: String
+       //              a text for SPAN
+       return domConstruct.create("span", {innerHTML: text});  // Node
+};
+
+// dnd._defaultCreatorNodes: Object
+//             a dictionary that maps container tag names to child tag names
+dnd._defaultCreatorNodes = {ul: "li", ol: "li", div: "div", p: "div"};
+
+dnd._defaultCreator = function(node){
+       // summary:
+       //              takes a parent node, and returns an appropriate creator function
+       // node: Node
+       //              a container node
+       var tag = node.tagName.toLowerCase();
+       var c = tag == "tbody" || tag == "thead" ? dnd._createTrTd :
+                       dnd._createNode(dnd._defaultCreatorNodes[tag]);
+       return function(item, hint){    // Function
+               var isObj = item && lang.isObject(item), data, type, n;
+               if(isObj && item.tagName && item.nodeType && item.getAttribute){
+                       // process a DOM node
+                       data = item.getAttribute("dndData") || item.innerHTML;
+                       type = item.getAttribute("dndType");
+                       type = type ? type.split(/\s*,\s*/) : ["text"];
+                       n = item;       // this node is going to be moved rather than copied
+               }else{
+                       // process a DnD item object or a string
+                       data = (isObj && item.data) ? item.data : item;
+                       type = (isObj && item.type) ? item.type : ["text"];
+                       n = (hint == "avatar" ? dnd._createSpan : c)(String(data));
+               }
+               if(!n.id){
+                       n.id = dnd.getUniqueId();
+               }
+               return {node: n, data: data, type: type};
+       };
+};
+
+/*=====
+Container.__ContainerArgs = declare([], {
+       creator: function(){
+               // summary:
+               //              a creator function, which takes a data item, and returns an object like that:
+               //              {node: newNode, data: usedData, type: arrayOfStrings}
+       },
+
+       // skipForm: Boolean
+       //              don't start the drag operation, if clicked on form elements
+       skipForm: false,
+
+       // dropParent: Node||String
+       //              node or node's id to use as the parent node for dropped items
+       //              (must be underneath the 'node' parameter in the DOM)
+       dropParent: null,
+
+       // _skipStartup: Boolean
+       //              skip startup(), which collects children, for deferred initialization
+       //              (this is used in the markup mode)
+       _skipStartup: false
+});
+
+Container.Item = function(){
+       // summary:
+       //              Represents (one of) the source node(s) being dragged.
+       //              Contains (at least) the "type" and "data" attributes.
+       // type: String[]
+       //              Type(s) of this item, by default this is ["text"]
+       // data: Object
+       //              Logical representation of the object being dragged.
+       //              If the drag object's type is "text" then data is a String,
+       //              if it's another type then data could be a different Object,
+       //              perhaps a name/value hash.
+
+       this.type = type;
+       this.data = data;
+};
+=====*/
+
+return Container;
+});