]> git.wh0rd.org - tt-rss.git/blobdiff - lib/dojo/dnd/Source.js.uncompressed.js
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[tt-rss.git] / lib / dojo / dnd / Source.js.uncompressed.js
diff --git a/lib/dojo/dnd/Source.js.uncompressed.js b/lib/dojo/dnd/Source.js.uncompressed.js
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-define("dojo/dnd/Source", ["../main", "./Selector", "./Manager"], function(dojo, Selector, Manager) {
-       // module:
-       //              dojo/dnd/Source
-       // summary:
-       //              TODOC
-
-/*=====
-Selector = dojo.dnd.Selector;
-=====*/
-
-/*
-       Container property:
-               "Horizontal"- if this is the horizontal container
-       Source states:
-               ""                      - normal state
-               "Moved"         - this source is being moved
-               "Copied"        - this source is being copied
-       Target states:
-               ""                      - normal state
-               "Disabled"      - the target cannot accept an avatar
-       Target anchor state:
-               ""                      - item is not selected
-               "Before"        - insert point is before the anchor
-               "After"         - insert point is after the anchor
-*/
-
-/*=====
-dojo.dnd.__SourceArgs = function(){
-       //      summary:
-       //              a dict of parameters for DnD Source configuration. Note that any
-       //              property on Source elements may be configured, but this is the
-       //              short-list
-       //      isSource: Boolean?
-       //              can be used as a DnD source. Defaults to true.
-       //      accept: Array?
-       //              list of accepted types (text strings) for a target; defaults to
-       //              ["text"]
-       //      autoSync: Boolean
-       //              if true refreshes the node list on every operation; false by default
-       //      copyOnly: Boolean?
-       //              copy items, if true, use a state of Ctrl key otherwise,
-       //              see selfCopy and selfAccept for more details
-       //      delay: Number
-       //              the move delay in pixels before detecting a drag; 0 by default
-       //      horizontal: Boolean?
-       //              a horizontal container, if true, vertical otherwise or when omitted
-       //      selfCopy: Boolean?
-       //              copy items by default when dropping on itself,
-       //              false by default, works only if copyOnly is true
-       //      selfAccept: Boolean?
-       //              accept its own items when copyOnly is true,
-       //              true by default, works only if copyOnly is true
-       //      withHandles: Boolean?
-       //              allows dragging only by handles, false by default
-       //  generateText: Boolean?
-       //              generate text node for drag and drop, true by default
-       this.isSource = isSource;
-       this.accept = accept;
-       this.autoSync = autoSync;
-       this.copyOnly = copyOnly;
-       this.delay = delay;
-       this.horizontal = horizontal;
-       this.selfCopy = selfCopy;
-       this.selfAccept = selfAccept;
-       this.withHandles = withHandles;
-       this.generateText = true;
-}
-=====*/
-
-// For back-compat, remove in 2.0.
-if(!dojo.isAsync){
-       dojo.ready(0, function(){
-               var requires = ["dojo/dnd/AutoSource", "dojo/dnd/Target"];
-               require(requires);      // use indirection so modules not rolled into a build
-       })
-}
-
-return dojo.declare("dojo.dnd.Source", Selector, {
-       // summary:
-       //              a Source object, which can be used as a DnD source, or a DnD target
-
-       // object attributes (for markup)
-       isSource: true,
-       horizontal: false,
-       copyOnly: false,
-       selfCopy: false,
-       selfAccept: true,
-       skipForm: false,
-       withHandles: false,
-       autoSync: false,
-       delay: 0, // pixels
-       accept: ["text"],
-       generateText: true,
-
-       constructor: function(/*DOMNode|String*/node, /*dojo.dnd.__SourceArgs?*/params){
-               // summary:
-               //              a constructor of the Source
-               // node:
-               //              node or node's id to build the source on
-               // params:
-               //              any property of this class may be configured via the params
-               //              object which is mixed-in to the `dojo.dnd.Source` instance
-               dojo.mixin(this, dojo.mixin({}, params));
-               var type = this.accept;
-               if(type.length){
-                       this.accept = {};
-                       for(var i = 0; i < type.length; ++i){
-                               this.accept[type[i]] = 1;
-                       }
-               }
-               // class-specific variables
-               this.isDragging = false;
-               this.mouseDown = false;
-               this.targetAnchor = null;
-               this.targetBox = null;
-               this.before = true;
-               this._lastX = 0;
-               this._lastY = 0;
-               // states
-               this.sourceState  = "";
-               if(this.isSource){
-                       dojo.addClass(this.node, "dojoDndSource");
-               }
-               this.targetState  = "";
-               if(this.accept){
-                       dojo.addClass(this.node, "dojoDndTarget");
-               }
-               if(this.horizontal){
-                       dojo.addClass(this.node, "dojoDndHorizontal");
-               }
-               // set up events
-               this.topics = [
-                       dojo.subscribe("/dnd/source/over", this, "onDndSourceOver"),
-                       dojo.subscribe("/dnd/start",  this, "onDndStart"),
-                       dojo.subscribe("/dnd/drop",   this, "onDndDrop"),
-                       dojo.subscribe("/dnd/cancel", this, "onDndCancel")
-               ];
-       },
-
-       // methods
-       checkAcceptance: function(source, nodes){
-               // summary:
-               //              checks if the target can accept nodes from this source
-               // source: Object
-               //              the source which provides items
-               // nodes: Array
-               //              the list of transferred items
-               if(this == source){
-                       return !this.copyOnly || this.selfAccept;
-               }
-               for(var i = 0; i < nodes.length; ++i){
-                       var type = source.getItem(nodes[i].id).type;
-                       // type instanceof Array
-                       var flag = false;
-                       for(var j = 0; j < type.length; ++j){
-                               if(type[j] in this.accept){
-                                       flag = true;
-                                       break;
-                               }
-                       }
-                       if(!flag){
-                               return false;   // Boolean
-                       }
-               }
-               return true;    // Boolean
-       },
-       copyState: function(keyPressed, self){
-               // summary:
-               //              Returns true if we need to copy items, false to move.
-               //              It is separated to be overwritten dynamically, if needed.
-               // keyPressed: Boolean
-               //              the "copy" key was pressed
-               // self: Boolean?
-               //              optional flag that means that we are about to drop on itself
-
-               if(keyPressed){ return true; }
-               if(arguments.length < 2){
-                       self = this == Manager.manager().target;
-               }
-               if(self){
-                       if(this.copyOnly){
-                               return this.selfCopy;
-                       }
-               }else{
-                       return this.copyOnly;
-               }
-               return false;   // Boolean
-       },
-       destroy: function(){
-               // summary:
-               //              prepares the object to be garbage-collected
-               dojo.dnd.Source.superclass.destroy.call(this);
-               dojo.forEach(this.topics, dojo.unsubscribe);
-               this.targetAnchor = null;
-       },
-
-       // mouse event processors
-       onMouseMove: function(e){
-               // summary:
-               //              event processor for onmousemove
-               // e: Event
-               //              mouse event
-               if(this.isDragging && this.targetState == "Disabled"){ return; }
-               dojo.dnd.Source.superclass.onMouseMove.call(this, e);
-               var m = Manager.manager();
-               if(!this.isDragging){
-                       if(this.mouseDown && this.isSource &&
-                                       (Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay)){
-                               var nodes = this.getSelectedNodes();
-                               if(nodes.length){
-                                       m.startDrag(this, nodes, this.copyState(dojo.isCopyKey(e), true));
-                               }
-                       }
-               }
-               if(this.isDragging){
-                       // calculate before/after
-                       var before = false;
-                       if(this.current){
-                               if(!this.targetBox || this.targetAnchor != this.current){
-                                       this.targetBox = dojo.position(this.current, true);
-                               }
-                               if(this.horizontal){
-                                       before = (e.pageX - this.targetBox.x) < (this.targetBox.w / 2);
-                               }else{
-                                       before = (e.pageY - this.targetBox.y) < (this.targetBox.h / 2);
-                               }
-                       }
-                       if(this.current != this.targetAnchor || before != this.before){
-                               this._markTargetAnchor(before);
-                               m.canDrop(!this.current || m.source != this || !(this.current.id in this.selection));
-                       }
-               }
-       },
-       onMouseDown: function(e){
-               // summary:
-               //              event processor for onmousedown
-               // e: Event
-               //              mouse event
-               if(!this.mouseDown && this._legalMouseDown(e) && (!this.skipForm || !dojo.dnd.isFormElement(e))){
-                       this.mouseDown = true;
-                       this._lastX = e.pageX;
-                       this._lastY = e.pageY;
-                       dojo.dnd.Source.superclass.onMouseDown.call(this, e);
-               }
-       },
-       onMouseUp: function(e){
-               // summary:
-               //              event processor for onmouseup
-               // e: Event
-               //              mouse event
-               if(this.mouseDown){
-                       this.mouseDown = false;
-                       dojo.dnd.Source.superclass.onMouseUp.call(this, e);
-               }
-       },
-
-       // topic event processors
-       onDndSourceOver: function(source){
-               // summary:
-               //              topic event processor for /dnd/source/over, called when detected a current source
-               // source: Object
-               //              the source which has the mouse over it
-               if(this != source){
-                       this.mouseDown = false;
-                       if(this.targetAnchor){
-                               this._unmarkTargetAnchor();
-                       }
-               }else if(this.isDragging){
-                       var m = Manager.manager();
-                       m.canDrop(this.targetState != "Disabled" && (!this.current || m.source != this || !(this.current.id in this.selection)));
-               }
-       },
-       onDndStart: function(source, nodes, copy){
-               // summary:
-               //              topic event processor for /dnd/start, called to initiate the DnD operation
-               // source: Object
-               //              the source which provides items
-               // nodes: Array
-               //              the list of transferred items
-               // copy: Boolean
-               //              copy items, if true, move items otherwise
-               if(this.autoSync){ this.sync(); }
-               if(this.isSource){
-                       this._changeState("Source", this == source ? (copy ? "Copied" : "Moved") : "");
-               }
-               var accepted = this.accept && this.checkAcceptance(source, nodes);
-               this._changeState("Target", accepted ? "" : "Disabled");
-               if(this == source){
-                       Manager.manager().overSource(this);
-               }
-               this.isDragging = true;
-       },
-       onDndDrop: function(source, nodes, copy, target){
-               // summary:
-               //              topic event processor for /dnd/drop, called to finish the DnD operation
-               // source: Object
-               //              the source which provides items
-               // nodes: Array
-               //              the list of transferred items
-               // copy: Boolean
-               //              copy items, if true, move items otherwise
-               // target: Object
-               //              the target which accepts items
-               if(this == target){
-                       // this one is for us => move nodes!
-                       this.onDrop(source, nodes, copy);
-               }
-               this.onDndCancel();
-       },
-       onDndCancel: function(){
-               // summary:
-               //              topic event processor for /dnd/cancel, called to cancel the DnD operation
-               if(this.targetAnchor){
-                       this._unmarkTargetAnchor();
-                       this.targetAnchor = null;
-               }
-               this.before = true;
-               this.isDragging = false;
-               this.mouseDown = false;
-               this._changeState("Source", "");
-               this._changeState("Target", "");
-       },
-
-       // local events
-       onDrop: function(source, nodes, copy){
-               // summary:
-               //              called only on the current target, when drop is performed
-               // source: Object
-               //              the source which provides items
-               // nodes: Array
-               //              the list of transferred items
-               // copy: Boolean
-               //              copy items, if true, move items otherwise
-
-               if(this != source){
-                       this.onDropExternal(source, nodes, copy);
-               }else{
-                       this.onDropInternal(nodes, copy);
-               }
-       },
-       onDropExternal: function(source, nodes, copy){
-               // summary:
-               //              called only on the current target, when drop is performed
-               //              from an external source
-               // source: Object
-               //              the source which provides items
-               // nodes: Array
-               //              the list of transferred items
-               // copy: Boolean
-               //              copy items, if true, move items otherwise
-
-               var oldCreator = this._normalizedCreator;
-               // transferring nodes from the source to the target
-               if(this.creator){
-                       // use defined creator
-                       this._normalizedCreator = function(node, hint){
-                               return oldCreator.call(this, source.getItem(node.id).data, hint);
-                       };
-               }else{
-                       // we have no creator defined => move/clone nodes
-                       if(copy){
-                               // clone nodes
-                               this._normalizedCreator = function(node, hint){
-                                       var t = source.getItem(node.id);
-                                       var n = node.cloneNode(true);
-                                       n.id = dojo.dnd.getUniqueId();
-                                       return {node: n, data: t.data, type: t.type};
-                               };
-                       }else{
-                               // move nodes
-                               this._normalizedCreator = function(node, hint){
-                                       var t = source.getItem(node.id);
-                                       source.delItem(node.id);
-                                       return {node: node, data: t.data, type: t.type};
-                               };
-                       }
-               }
-               this.selectNone();
-               if(!copy && !this.creator){
-                       source.selectNone();
-               }
-               this.insertNodes(true, nodes, this.before, this.current);
-               if(!copy && this.creator){
-                       source.deleteSelectedNodes();
-               }
-               this._normalizedCreator = oldCreator;
-       },
-       onDropInternal: function(nodes, copy){
-               // summary:
-               //              called only on the current target, when drop is performed
-               //              from the same target/source
-               // nodes: Array
-               //              the list of transferred items
-               // copy: Boolean
-               //              copy items, if true, move items otherwise
-
-               var oldCreator = this._normalizedCreator;
-               // transferring nodes within the single source
-               if(this.current && this.current.id in this.selection){
-                       // do nothing
-                       return;
-               }
-               if(copy){
-                       if(this.creator){
-                               // create new copies of data items
-                               this._normalizedCreator = function(node, hint){
-                                       return oldCreator.call(this, this.getItem(node.id).data, hint);
-                               };
-                       }else{
-                               // clone nodes
-                               this._normalizedCreator = function(node, hint){
-                                       var t = this.getItem(node.id);
-                                       var n = node.cloneNode(true);
-                                       n.id = dojo.dnd.getUniqueId();
-                                       return {node: n, data: t.data, type: t.type};
-                               };
-                       }
-               }else{
-                       // move nodes
-                       if(!this.current){
-                               // do nothing
-                               return;
-                       }
-                       this._normalizedCreator = function(node, hint){
-                               var t = this.getItem(node.id);
-                               return {node: node, data: t.data, type: t.type};
-                       };
-               }
-               this._removeSelection();
-               this.insertNodes(true, nodes, this.before, this.current);
-               this._normalizedCreator = oldCreator;
-       },
-       onDraggingOver: function(){
-               // summary:
-               //              called during the active DnD operation, when items
-               //              are dragged over this target, and it is not disabled
-       },
-       onDraggingOut: function(){
-               // summary:
-               //              called during the active DnD operation, when items
-               //              are dragged away from this target, and it is not disabled
-       },
-
-       // utilities
-       onOverEvent: function(){
-               // summary:
-               //              this function is called once, when mouse is over our container
-               dojo.dnd.Source.superclass.onOverEvent.call(this);
-               Manager.manager().overSource(this);
-               if(this.isDragging && this.targetState != "Disabled"){
-                       this.onDraggingOver();
-               }
-       },
-       onOutEvent: function(){
-               // summary:
-               //              this function is called once, when mouse is out of our container
-               dojo.dnd.Source.superclass.onOutEvent.call(this);
-               Manager.manager().outSource(this);
-               if(this.isDragging && this.targetState != "Disabled"){
-                       this.onDraggingOut();
-               }
-       },
-       _markTargetAnchor: function(before){
-               // summary:
-               //              assigns a class to the current target anchor based on "before" status
-               // before: Boolean
-               //              insert before, if true, after otherwise
-               if(this.current == this.targetAnchor && this.before == before){ return; }
-               if(this.targetAnchor){
-                       this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After");
-               }
-               this.targetAnchor = this.current;
-               this.targetBox = null;
-               this.before = before;
-               if(this.targetAnchor){
-                       this._addItemClass(this.targetAnchor, this.before ? "Before" : "After");
-               }
-       },
-       _unmarkTargetAnchor: function(){
-               // summary:
-               //              removes a class of the current target anchor based on "before" status
-               if(!this.targetAnchor){ return; }
-               this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After");
-               this.targetAnchor = null;
-               this.targetBox = null;
-               this.before = true;
-       },
-       _markDndStatus: function(copy){
-               // summary:
-               //              changes source's state based on "copy" status
-               this._changeState("Source", copy ? "Copied" : "Moved");
-       },
-       _legalMouseDown: function(e){
-               // summary:
-               //              checks if user clicked on "approved" items
-               // e: Event
-               //              mouse event
-
-               // accept only the left mouse button
-               if(!dojo.mouseButtons.isLeft(e)){ return false; }
-
-               if(!this.withHandles){ return true; }
-
-               // check for handles
-               for(var node = e.target; node && node !== this.node; node = node.parentNode){
-                       if(dojo.hasClass(node, "dojoDndHandle")){ return true; }
-                       if(dojo.hasClass(node, "dojoDndItem") || dojo.hasClass(node, "dojoDndIgnore")){ break; }
-               }
-               return false;   // Boolean
-       }
-});
-
-});