/*
- Copyright (c) 2004-2010, The Dojo Foundation All Rights Reserved.
+ Copyright (c) 2004-2011, The Dojo Foundation All Rights Reserved.
Available via Academic Free License >= 2.1 OR the modified BSD license.
see: http://dojotoolkit.org/license for details
*/
if(!dojo._hasResource["dojo.dnd.TimedMoveable"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojo.dnd.TimedMoveable"] = true;
dojo.provide("dojo.dnd.TimedMoveable");
-
dojo.require("dojo.dnd.Moveable");
+
/*=====
dojo.declare("dojo.dnd.__TimedMoveableArgs", [dojo.dnd.__MoveableArgs], {
// timeout: Number
dojo.declare("dojo.dnd.TimedMoveable", dojo.dnd.Moveable, {
// summary:
// A specialized version of Moveable to support an FPS throttling.
- // This class puts an upper restriction on FPS, which may reduce
+ // This class puts an upper restriction on FPS, which may reduce
// the CPU load. The additional parameter "timeout" regulates
// the delay before actually moving the moveable object.